Perhaps a bit early of the roundup of the Wikidata Menu Challenge, but I
think it is cool so I'll share it already. Some stats (thanks to André
Costa for collecting it) on the 300 items in the challenge:

Month of the challenge (and a few days afterwards) (2015-05-08 -
2015-06-08):
{
    "users": 183,
    "bytes_added": 1832120,
    "edits": 9057
}

To be compared with the month before the challenge: (2015-04-04 -
2015-05-01)
{
    "users": 132,
    "bytes_added": 71879,
    "edits": 493
}


*Med vänliga hälsningar,Jan Ainali*

Verksamhetschef, Wikimedia Sverige <http://wikimedia.se>
0729 - 67 29 48


*Tänk dig en värld där varje människa har fri tillgång till mänsklighetens
samlade kunskap. Det är det vi gör.*
Bli medlem. <http://blimedlem.wikimedia.se>


2015-06-10 22:15 GMT+02:00 Lila Tretikov <l...@wikimedia.org>:

> This is really cool indeed and I am told (by the little birdie) that there
> is more we can do. Thank you, team! Awesome!!!
>
> On Mon, Jun 8, 2015 at 9:59 AM, Brion Vibber <bvib...@wikimedia.org>
> wrote:
>
> > On Sat, Jun 6, 2015 at 8:49 AM, Derk-Jan Hartman wrote:
> > [re: experiments using video.js to improve UI of TimedMediaHandler]
> >
> > > And we will need brion’s ogv.js https://brionv.com/misc/ogv.js/demo/
> > work
> > > to support browsers without OGV/WebM support.
> > >
> >
> > A couple updates on that front:
> >
> > 1) It looks like it should be easy to integrate ogv.js into video.js as a
> > player tech.
> >
> > 2) I have an early version of WebM decoding in JavaScript
> > <https://brionv.com/log/2015/06/07/im-in-ur-javascript-decoding-ur-webm/
> >
> > working! It's much slower than Ogg but has higher video quality when
> > there's CPU available for it, as on a fast desktop/laptop that's running
> > Safari or IE without WebM drivers natively installed.
> >
> > 3) I've also found a combination of free-but-crappy codec options that
> > works in iOS natively: AVI with Motion-JPEG video and uncompressed audio
> > <https://phabricator.wikimedia.org/T101716>! To keep the bitrate sane
> > we'll
> > have to turn quality down, but 5fps and scratchy audio is often better
> than
> > nothing. This will work at times when ogv.js can't be used, such as the
> > embedded web browsers in iPhone apps that haven't updated to Apple's
> latest
> > embedding APIs.
> >
> > -- brion
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