On 9/24/09 9:31 AM, Jared Williams wrote:
>>> * Automatically create CSS sprites?
>>>        
>> That would be neat, but perhaps a bit tricky.
>>      
> Just trying to think how it'd work.
>
> Given a CSS selector, and an image, should be able to construct a
> stylesheet which sets the background property of the css rules and an
> single image.
>
> (#toolbar-copy, toolbar-copy.png)
> (#toolbar-copy:hover, toolbar-copy-hover.png)
>
> And the generated stylesheet would get concatenated with other
> stylesheets.
>    
I work with CSS sprites all the time, and have seen some "automated" 
methods to go from individual images to sprites, but it's not nearly as 
good of an idea as it sounds.

I will go into depth, but if you don't really care (totally 
understandable) just understand this.

*Automation of sprite creation and implementation is not an efficient 
use of time in most cases.*

First, to use sprites, you have to be in a situation where CSS 
"background-position " attributes are not already being used. Take for 
instance the CSS we use to place little icons next to links that are 
pointing to external URLs. Essentially we set a background image to be 
positioned "right center" and then move the text out of the way with 
"padding-right:18px". If you were to sprite this image, you could 
perhaps use a vertical sprite (images tiled vertically only) but then 
when the user adjusts the size of the text in their browser they start 
seeing multiple images on the right. You could add more space between 
the images so that the text could be pretty big before you start seeing 
the other icons, but how much space is enough? What limit on text-size 
adjustment should we declare? Does the extra space between the icons 
introduce a significant amount of additional data? (maybe not much with 
PNG compression techniques, but it does add something) In many other 
cases the background position in both X and Y are being used already so 
sprites are not a possibility at all.

To use sprites like Google does, you would need to change the HTML 
output to accommodate the technique. For instance you could insert a 
fixed sized "float:right" div as an icon at the end of the link, but 
then the elegant way that we apply styles to such links (rules like 
"a[href^=http://]";) are useless... We would have to make changes to the 
output of the parser for purely aesthetic reasons (evil), or perform 
client-side DOM manipulations (requiring JavaScript to to be enabled 
just to see the external link icon - also evil) --- this is getting messy.

My point is not that sprites are bad, it's that they aren't always an 
option, and take allot of careful design of CSS, HTML and image 
resources to get working properly. Automating them as is starting to be 
proposed here includes inventing some sort of instruction set that a 
computer can read and assemble sprites from, but the problem is usually 
so complex that such a language would take much more time to invent, 
create parsers for, test and maintain than to just do the sprites by hand.

Automating sprite creation is still a great idea, but it needs to be 
done in more isolated and predictable cases like generating toolbar 
icons. This case is more firendly to automation because it's dealing 
with fixed height and width images that are always displayed in the 
browser at the same size no matter what. Thes files are currently stored 
in separate files, so merging them into a single file and generating CSS 
code that defines the offsets for them to be put to use using automation 
would be great!. However even this case has it's issues. It makes the 
toolbar code more complex because we have to support sprite-based images 
as well as non-sprite-based images (so that users can still customize 
the toolbar) and we have to handle the naming of the selectors of the 
generated CSS in some way that won't cause confusion or namespace collision.

Finally, the png or gif files that are created by things like 
ImageMagick are larger (in bytes) than images compressed by hand (using 
image manipulation software). Even pngcrush or similar utilities fail to 
outperform manual image compression. The reason is that images can be 
reduced in size, but when you do this it reduces the "quality" (fewer 
colors in the pallete make the image look more grainy, aggressive jpeg 
compression makes the image look more blocky). When performing image 
compression manually, you use your eyes and image processing in your 
brain to decide where the line should be drawn between quality and 
optimization - automated solutions I've used seem to either draw this 
line arbitrarily or error on the side of quality at the cost of optimal 
compression.

So - not only does the CSS and HTML need close attention when working 
with sprites, but the image optimization process does as well.

Again, I like sprites allot! But in reality, they are an optimization 
technique that needs careful attention and can cause problems if done 
improperly.

- Trevor
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