> > our current troubles boil down to the will of keeping the internal struct
> > for storing the mmio handle state as a MMIOINFO one (either in 16 or 32 bit
> > versions) I think we need more than that (16 or 32 bit buffers...), and some
> > more conversion routines
> Exactly. Wanting to base everything on MMIOINFO16 is problematic.
> I already had the idea of using a completely different (and much more
> verbose !) internal structure, too.
there's no need for a completly different one. something holding a
MMIOINFO16 (or 32) struct, plus some more data on bitness and type of addresses
(segmented vs linear) should do it
> BTW, the stuff using mmioAdvance is Dilbert Desktop Game Demo (~ 14 MB).
> (you might have guessed it from my patch ;)
> Just download it if you need a test app.
on a poor PSTN line :-(
A+
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Eric Pouech (http://perso.wanadoo.fr/eric.pouech/)
"The future will be better tomorrow", Vice President Dan Quayle