Hello, I am not a windows programmer, so I can't help out on wine directly. However, I think I can help with documentation. My background is in numerical programming, so I am not a stranger to compiler tools. As I see it, there is a need for documentation for winelib for users of the future Wine 1.0 (The Phantom Menace? :^). I see three documentation tasks: 1. Compiling a winelib program (with and without resources). 2. Using native dll's and compiling libraries. 3. Compiling and running MFC. Attached is my first attempt at the MFC documentation. It currently consists of three parts. The first part is an introduction and a discussion of a few legal pitfalls. The second part is a list of questions I have. The third part is a set of hints and info various people have sent me. Please read over the documentation and send me any info that I may be missing and comment on any place you think I am in error or where you think someone has given me incorrect information. Please reply by email. Thanks, -- Wilbur Dale Lumin Software BV Zandheuvel 52 B 4901 HW Oosterhout (NB) The Netherlands phone: +31-(0)162-47.88.42 fax: +31-(0)162-43.31.52
MFC and Winelib Winelib provides the Win32/Win16 API's to a non-Microsoft operating system. The winelib Win32/Win16 functions use X11 functions to perform the actual drawing on the screen. Wine and Winelib are written in C as is the MS Win32/16 API; thus, if have a program that calls only the Win32 API directly, you can compile the program using a C compiler and link it with some of the wine/winelib libraries. For examples of how to do this, see the directory libtest/ in the wine source tree. However, most windows computer programs today are not written directly in the windows API. Instead, most programs use the Microsoft Foundation Classes or MFC. MFC is a C++ wrapper around the windows API. As a result of using three code sources to create your program (your code, winelib code, and MFC), several issues are raised in creating and distributing your application. In the rest of this file, we will discuss the various issues. LEGAL ISSUES Disclaimer! I am not a lawyer. The purpose of this section is to make you aware of potential legal problems. Be sure to read your licenses and to consult your attorney. During the compilation of your program, you will be combining code from three sources: your code, winelib code, and Microsoft MFC code. As a result, you must ensure that the licenses of all three code sources are obeyed. What you are allowed and not allowed to do can vary depending on how you compile your program and if you will be distributing it. For example, if you are releasing your code under the GPL, you cannot link your code to MFC code because the GPL requires that you provide ALL sources to your users. The MFC license forbids you from distributing the MFC source so you can not comply with the GPL license except by not distributing you program. On the other hand, if your code is released under the LGPL, you cannot statically link your program to MFC and distribute it, but you can dynamically link your LGPL code and MFC code and distribute it. Wine/Winelib is distributed under an X11-like license. It places few restrictions on the use and distribution of Wine/Winelib code. I doubt the Wine license will cause you any problems. On the other hand MFC is distributed under a very restrictive license and the restrictions vary from version to version and between service packs. The first hurdle is how to legally get MFC source code on your computer. MFC source code comes as a part of Visual Studio. The license for Visual Studio implies it is a single product that can not be broken up into its components. The cleanest way to get MFC on you system is to use a dual boot Linux box with the windows partition visible to the Linux OS. Boot into windows and install Visual Studio. Since Visual Studio is installed on the computer, you have not broken it into its components. There may be other solutions, but I think this is the easiest. The second hurdle is the legality of compiling MFC on a non-Microsoft operating system. This varies with the version of MFC. MFC license from Visual Studio 6.0: 1.1 General License Grant. Microsoft grants to you as an individual, a personal, nonexclusive license to make and use copies of the SOFTWARE PRODUCT for the sole purposes of designing, developing, and testing your software product(s) that are designed to operate in conjunction with any Microsoft operating system product. [Other unrelated stuff deleted.] So it appears you cannot compile MFC for Winelib using this license. On the other hand, Visual Studio 6.0 service pack 3 (Visual Studio 5.0 is similar): 1.1 General License Grant. Microsoft grants to you as an individual, a personal, nonexclusive license to make and use copies of the SOFTWARE PRODUCT for the purpose of designing, developing, and testing your software product(s). [Other unrelated stuff deleted] So it appears you can compile MFC for Winelib using this license. The third hurdle is your legal right to distribute an MFC library. Check the relevant section of the license on redistributables and your redistribution rights. As I read the license, you only have the right to distribute binaries of the MFC library if it has no debug information and if you distribute it with an application that provides significant added functionality to the MFC library. THANKS Most of the information in this file came from postings on <[EMAIL PROTECTED]> and from private e-mails. The following people contributed information for this document and I thank them for their time and effort in answering my questions. I also want to thank them for encouraging me to attack the MFC problem. CONTRIBUTERS: Damyan Ognyanoff <[EMAIL PROTECTED]> Gavriel State <[EMAIL PROTECTED]> Ian Schmidt <[EMAIL PROTECTED]> Jeremy White <[EMAIL PROTECTED]> AUTHOR: Wilbur Dale Lumin Software BV Zandheuvel 52 B 4901 HW Oosterhout (NB) The Netherlands email: <[EMAIL PROTECTED]> phone: +31-(0)162-47.88.42 fax: +31-(0)162-43.31.52 ###################################################################### Below here I am including info sent via email at various times. As I get time and actually try to compile MFC I will write more and delete the stuff below. For now I think spotty info is better than no info at all. Before I write more detailed info on compiling MFC I have three questions. The info I have mentions three problems: 1. wine header files---what is the status of this? Do changes need to be made in the headers and if so, do I submit the changes back into wine cvs? Do the changes need #ifdef for C vs. C++ compilation? 2. DOS format files <CR/LF> and no case distinction in filenames. Do the extensions Corel made to gcc 2.95 handle this? If so, how? 3. Microsoft extensions to the C++ syntax. Do the extensions Corel made to gcc 2.95 handle this? If so, how? Short answers for gcc 2.95 are OK. Once I know 2.95 solves all the problems :^) I will RTFM until I can quote it in my sleep. If you have info that needs to be added, send me email at <[EMAIL PROTECTED]> and I will add it. ###################################################################### From: Ian Schmidt <[EMAIL PROTECTED]> Subject: Re: WineLib and MFC "Wilbur N. Dale" wrote: > What is the status of MFC under winelib? I don't know precisely. Corel has done more MFC work than anyone (all of their applications which they are porting are MFC-based), and reportedly they have MFC itself compiled. I was just trying to get a moderately simple MFC-using app to compile, with moderate success (there are still some problems with MFC's headers after my patch, but at least they don't appear to be Wine's fault :) I did not try to compile MFC itself. > Which versions of MFC, if any? I have no idea what version Corel uses. As noted in my patch, I was fiddling with the headers for MFC 6 (from Visual C++ 6.0 Service Pack 3). Most of the stuff my patch addressed was for newer IE 5-related features, so I'd guess MFC 5 (VC++ 5.0) is likely what they used. > Is there any documentation on how to compile MFC for winelib? If so > where? Not that I know of. > I have started to compile programs using winelib (hello.c last > Sunday) and expect to be ready to start compiling MFC in a couple of > weeks. If documentation is not available on compiling MFC, I am > willing to write it. Documentation would be a Good Thing, as WineLib in general is grossly underdocumented right now. Here's a few tips I discovered to get you started: - First off, run all the MFC headers (and source too if you try it) through a utility to strip out the DOS carriage returns. They cause havoc with GCC when it sees one after a line that ends with a \ (and MFC has many macros in it's headers that meet that description). If you don't have one, do a Google search on "fromdos" and you should locate some source (or it's fairly easy to make your own). - Use GCC 2.95.2, and the -fpermissive flag to make it less picky. 2.95.2 has some VC++-compatibility features that Corel paid for, and I believe more are forthcoming in future GCCs. - Use -I to add whereever you have the MFC headers at to your include path, as MFC apps typically use #include <> to access them rather than "". - Be prepared to have to rename and/or symlink headers, unless you compile on a case-insensitive filesystem :) - When you make install Wine it seems not to include all it's headers in /usr/local/include/wine. To have any chance at getting MFC going you'll want to use -I to add the include/ directory from the Wine source tarball to the path so it can grab everything. Sorry I can't help you more, but good luck! -Ian Schmidt [EMAIL PROTECTED] From: Jeremy White <[EMAIL PROTECTED]> Subject: Re: RFC: Wine 1.0 "Wilbur N. Dale" wrote: > > Further, we have successfully built MFC after making only > > a modest set of changes to it, even with older > > versions of g++. > > Lumin Software is about to use winelib to port a window program to linux. A > couple of years ago we thought we had to make a modification to MFC for one > of our projects and we had problems getting MFC to compile under MS Visual C++. > After much wailing and gnashing of teeth, we gave up and did things another > way. After this bad experience, we were wondering --- approximately how many > man-hours did you spend compiling and changing MFC ? Urk. I misspoke. None of the developers here that I thought had working versions of MFC with Wine have working versions any longer. So, it may be a bit trickier than I led you to believe. We have it working pretty reliably with Twine, but not quite so cleanly (yet) with Wine. However, it really shouldn't be too difficult, and this is what I can remember of the process: 1. If you use a very modern version of gcc (2.95.2 or higher), I believe you will need to add the -relaxed flag to have any hope of compiling. 2. If you use an earlier version of gcc, you will need to adjust the many anonymous structs/unions that MFC supplies. We prefer this approach, because requiring very modern gcc implementations seems harsh to us. 3. You will need to adjust for the many type differences between MFC intrinsic types and the types supplied by Wine. For example, I believe that MFC expects a HANDLE to be compatible with certain scalar types, (and it is under Windows/VC, but is not with Wine/gcc). 4. The key procedure: add many -DNO_XXX flags to the makefile. If you start with Microsofts make file for MFC, convert it into a Wine makefile, and then turn on many of the flags they list there (of the form -DNO_XXX), your life will get much easier. Once you get it working with a few -DNO_XXX flags, you can go back and add them back in. 5. The best resource: you need someone who knows C++ very, very well. You occassionaly run into very obscure C++ problems where MS has extended the C++ standard and gcc has not. It really helps to have a guru on hand when you hit those. I hope this helps. Sorry for the earlier deceptive post. Jeremy From: Gavriel State <[EMAIL PROTECTED]> Subject: Re: MFC questions "Wilbur N. Dale" wrote: > 1. Compile MFC. Several years ago we (Lumin Software) tried to > compile MFC. The attempt failed and we found another way to do what > we wanted. MS documentation states that compiling MFC was > deliberately made difficult. Considering my experience with stuff > they call "easy" I am not looking forward to compiling MFC. We are > currently using Visual Studio 5 for windows development. At Corel, we had MFC compiled and running sample apps in WineLib in late 1998. It's mostly a question of the Wine headers, which weren't originally up to snuff. We did quite a bit of work on them, and most of those changes have been contributed back to WineHQ, so it should be pretty easy now. The other thing that was a big deal was getting the startup code working properly - since MFC needs to initialize static data *after* WineLib gets initialized. I believe that that issue has been addressed now on the WineHQ side with some of the work done on the .spec file tools recently. -Gav -- Gavriel State CEO TransGaming Technologies Inc. [EMAIL PROTECTED] From: Jeremy White <[EMAIL PROTECTED]> Subject: Re: MFC questions "Wilbur N. Dale" wrote: [snip] > 1. Compile MFC. Several years ago we (Lumin Software) tried to > compile MFC. The attempt failed and we found another way to do what > we wanted. MS documentation states that compiling MFC was > deliberately made difficult. Considering my experience with stuff > they call "easy" I am not looking forward to compiling MFC. We are > currently using Visual Studio 5 for windows development. Wilbur, I personally think that this is the 'right' approach, although approach #2 may prove faster. Despite your previous experience, and despite my earlier incorrect statements, I think that this is simpler than you fear. It's one of those tasks that's darkest before the storm - you spend all of your energy getting all the include files to work. Once you have *one* object file, the rest go much more quickly (alright, getting it to link is also a hairball of a job, but it's tractable <g>). If you're not in a hurry, getting MFC to compile, and having a documented procedure for compiling it is on our agenda for the relatively near future (see the Wine 1.0 task list). Jer p.s. Stick with Visi C++ 5. IMHO its MFC license is cleaner than that of VC 6. From: Gavriel State <[EMAIL PROTECTED]> Subject: The MSVC++ 6.0 license Jeremy White wrote: > p.s. Stick with Visi C++ 5. IMHO its MFC license is cleaner than that > of VC 6. Actually, I just picked up a copy of MSVC 6.0 and it appears that they changed the license between the original release and the Service Pack 3 release - they removed the bit in section 1.1 about requiring that you be developing your software product only for use with a Microsoft OS. In any case, even the original license explicitly says that the MFC redistribution rights are *in addition* to the usage rights in section 1.1. The relevant portion of the original EULA: 1.1 General License Grant. Microsoft grants to you as an individual, a personal, nonexclusive license to make and use copies of the SOFTWARE PRODUCT for the sole purposes of designing, developing, and testing your software product(s) that are designed to operate in conjunction with any Microsoft operating system product. [Other unrelated stuff deleted] >From the SP3 EULA: 3. Section 1.1 of the EULA is deleted in its entirety and replaced with the following: 1.1 General License Grant. Microsoft grants to you as an individual, a personal, nonexclusive license to make and use copies of the SOFTWARE PRODUCT for the purpose of designing, developing, and testing your software product(s). [Other unrelated stuff deleted] Disclaimer - I am not a lawyer, but I've spent lots of time with them investigating software licenses. -Gav -- Gavriel State CEO TransGaming Technologies Inc. [EMAIL PROTECTED] From: Damyan Ognyanoff <[EMAIL PROTECTED]> Subject: Need a hint Hi, I manage to build mfc42 as .so library and a application using it (as a .so library too). I execute it using simple loader which is linked to wine and I load my application in it's WinMain routine. The problem is how clearly to unload mfc and my application (to invoke mfc's destructors before loader is terminated) All is fine except that there is a "zombi" reference to code in shared library which is invoked in wine code and generate GPF. debugger stops somewhere in aplication's InitInstance !!! - and the stack is broken so I can't catch where exactly the problem is. Any hints are welcome. I'm using wine-2000517 shapshot downloaded form wine.datapary.no TNX. Damyan p.s. If any of You is interested in details I can share my experience. To: Damyan Ognyanoff <[EMAIL PROTECTED]> Subject: Wine MFC info request On Mon, 22 May 2000, Damyan Ognyanoff wrote: > Hi, >=20 > I manage to build mfc42 as .so library and a > application using it (as a .so library too). > I execute it using simple loader which is linked to > wine and I load my application in it's WinMain > routine. [deleted text] > p.s. > If any of You is interested in details I can share my > experience. I am thinking about compiling MFC. I would be interested in any hints, notes, almost any info you have. If there were Makefiles that you used to compile MFC and the application, they might be useful as well. I am also interested in what version of MFC you compiled. In the files build_.h and mfcdll.rc there is version information. Our MFC source version is file 4, 21, 0, 7022 prod 5, 0, 0, 0 Thanks, --- Wilbur Dale Lumin Software BV Zandheuvel 52 B 4901 HW Oosterhout (NB) The Netherlands phone: +31-(0)162-47.88.42 fax: +31-(0)162-43.31.52 From: Damyan Ognyanoff <[EMAIL PROTECTED]> Subject: Re: Wine MFC info request hi, my MFC is from VC6.0 with SP3 MFC Bulid: (form afxbld_.h) #define _MFC_BUILD 8447 #define _MFC_USER_BUILD "8447" #define _MFC_RBLD 0 mfcdll.rc FILEVERSION 6,0,_MFC_BUILD,_MFC_RBLD PRODUCTVERSION 6,0,0,0 Hints: 1. wine include files In some of them you will find error about '__attribute__' all kinds of similar errors can be fixed using proper typedefs first example : typedef BOOL (CALLBACK *DLGPROC)(HWND,UINT,WPARAM,LPARAM); must be converted to typedef BOOL CALLBACK (*DLGPROC)(HWND,UINT,WPARAM,LPARAM); and the second kind is something like TYPE* WINAPI SomeFunction(HWND param1,UINT param2); The problem here is a TYPE* or TYPE& (in some of mfc files) the workaround is to declare a type before: typedef TYPE* TYPEPtr; or typedef TYPE& TYPERef; and declaration will look like: TYPEPtr WINAPI SomeFunction(HWND param1,UINT param2); note: don't miss a 'struct' when you define struct type pointers. I miss it and get a lot of problems compiling MFC: >> struct _TEB; typedef !!!struct!!! _TEB* P_TEB; extern inline P_TEB WINAPI NtCurrentTeb(void); << Those conversions are semanticaly the same as above but g++ compile them and generate proper code to invoke __stdcall kind of functions in some of wine/obj_XXX.h files: wine/obj_base.h - there are a lot of defines's that are used to declare a COM interfaces #define ICOM_METHOD(ret,xfn) \ public: virtual ret (CALLBACK xfn)(void) = 0; will be (for all of them that are related to C++ (watch #ifdef's carefully)): #define ICOM_METHOD(ret,xfn) \ public: virtual ret CALLBACK (xfn)(void) = 0; and the second tip is an error when compiler stops on line like: ICOM_DEFINE(ISomeInterfase,IUnknown) watch method declarations above to find something like: ICOM_METHOD1(TYPE*,MethodName, DWORD,dwParam) and replace TYPE* with proper TYPEPtr type. In many cases You will see void* which can be replaced simply by LPVOID. qthere are several errors related to anonymous structs and unions but they can be avoided with proper - #ifdef __cplusplus This is all about wine headers I think. If you find something that I miss type a line of mail to me. 2. MFC The rules are the same with some new issues: virtual BOOL Method1(int param1, BOOL (CALLBACK *param2) (HWND,UINT,WPARAM,LPARAM)); don't compile. I remove a function pointer declaration outside method: typedef BOOL CALLBACK (*param2Type)(HWND,UINT,WPARAM,LPARAM); virtual BOOL Method1(int param1, param2Type param2); I didn't apply this technique to a operator new definitions: void* AFXAPI operator new(size_t nSize); so i remove AFXAPI from these declarations: I got some missed #defines from commctrl.h and I added them form VC6.0 include. these are my defines form Makefile which I used to compile MFC -DTWINE_NO_CMONIKER \ -- this is related to exclude CMonikerFile -D__urlmon_h__ \ -- wine didn't have URL interfaces -D_AFX_NO_OLEDB_SUPPORT \ -D_WIN32 \ -DNOWIN98 \ -- this is used to exclude all unimplemented classes from commctrl -D_AFX_PACKING \ -D_AFX_NO_DHTML_SUPPORT \ -D_AFX_NO_SOCKET_SUPPORT \ -D_AFX_NO_SYNC_SUPPORT \ -D_AFX_NO_OCX_SUPPORT \ -D_AFX_PORTABLE \ -D_AFX_OLD_EXCEPTIONS \ -D_AFX_NO_SOCKET_SUPPORT \ -D_AFX_NO_DEBUG_CRT \ -D_AFX_NO_DAO_SUPPORT \ -D_AFX_NO_OCC_SUPPORT \ -D_AFX_NO_INET_SUPPORT \ -D_AFX_NO_RICHEDIT_SUPPORT \ -D_X86_ \ -DLONGHANDLES may be you will try to enable some of features of mfc I tested only -D_AFX_NO_OCC_SUPPORT but got missing interfaces from wine in file afxcom_.h - _CIP<_Interface, _IID>::~_CIP<_Interface, _IID>() + _CIP<_Interface, _IID>::~_CIP() in file afxtempl.h - BOOL Lookup(BASE_CLASS::BASE_ARG_KEY key, VALUE& rValue) const - { return BASE_CLASS::Lookup(key, (BASE_CLASS::BASE_VALUE&)rValue); } + BOOL Lookup(typename BASE_CLASS::BASE_ARG_KEY key, VALUE& rValue) const + { return BASE_CLASS::Lookup(key, (typename BASE_CLASS::BASE_VALUE&)rValue); } and all releated errors can be fixed in this way. 3. spec file name mfc42 type win32 rsrc mfc42 10 stdcall WinMain(long long ptr long) WinMain 4. linking use -rdynamic wnen link libmfc.so to get ARGV and ARGC from loader 5. I didn'n build a extention dll with wine but I suspect that there will be some problems releated to a chaining Runtime classes form MFC to a new dll 6. build your app as a MODULE too. 7. make a loader and in it's _WinMain: ... includes are here iint PASCAL (*winMain)(HINSTANCE,HINSTANCE,LPSTR,int) = 0; my app uses these to manage filenames VOID __cdecl (*_splitpath1)(LPCSTR path, LPSTR drive, LPSTR directory, LPSTR filename, LPSTR extension ) = NULL; VOID __cdecl _splitpath(LPCSTR path, LPSTR drive, LPSTR directory, LPSTR filename, LPSTR extension ) { if (_splitpath1) _splitpath1(path, drive, directory, filename, extension ); } VOID __cdecl (*_makepath1)(LPSTR path, LPCSTR drive, LPCSTR directory, LPCSTR filename, LPCSTR extension ) = NULL; VOID __cdecl _makepath(LPSTR path, LPCSTR drive, LPCSTR directory, LPCSTR filename, LPCSTR extension ) { if (_makepath1) _makepath1(path, drive, directory, filename, extension); } int PASCAL _WinMain(HINSTANCE h,HINSTANCE h1,LPSTR lpszCmdParam,int c) { HINSTANCE hInstance,hins,hlib,htst,hform,himag,hexe; int retv; hins = LoadLibrary("CRTDLL.DLL"); _splitpath1 = GetProcAddress(hins, "_splitpath"); _makepath1 = GetProcAddress(hins, "_makepath"); hins = LoadLibrary("COMCTL32.DLL"); hins = LoadLibrary("COMDLG32.DLL"); hins = dlopen("libmfc42.so",2); hlib = LoadLibrary("mfc42"); himag = dlopen("libmxformatslib.so",2); hform = LoadLibrary("mxformatslib"); hexe = dlopen("libmxpaint.so",2); htst = LoadLibrary("mxpaint"); winMain = GetProcAddress(hlib, "WinMain"); if (winMain) { retv = winMain (htst, // note the > htst < HERE 0, lpszCmdParam, SW_NORMAL); } FreeLibrary(htst); FreeLibrary(hform); FreeLibrary(hlib); dlclose(hexe); dlclose(himag); dlclose(hins); return retv; } the spec for loader is: name c10 mode guiexe type win32 init _WinMain please find attached a Makefile which i use to build MFC Regards Damyan. P.S. Can you tell me how can I post a message to a newsgoup. For a first time i try to post a message and seems that i fail. the newsgroup is comp.emulators.ms-windows.wine i post a message to [EMAIL PROTECTED] but obviously it is isn't enought to reach the people from that newsgroup.