On Sat, 26 Aug 2000, Lionel Ulmer wrote:

> If anyone knows how to handle this cleanly (except, of course, fold
> almost all DInput directly in the drivers), feel free to correct /
> improve my patch :-)

Folding the low-level DirectInput functionality into the drivers (probably
along the lines of the DirectInput DDK), like I did with DirectSound (if
we ignore the bad job I did with Half-Life compatibility), make a lot of
sense (although I originally thought the joystick driver would benefit the
most from it)... is the reason you're not interested lack of time?

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