Gavriel State <[EMAIL PROTECTED]> writes:

> Hmm - I'm not sure that I see any simple way around using WIN_FindWndPtr() 
> for this.  In addition to the DXGrab code, we also need to get at the 
> drawable to set up a glX context for 3D. How else can we get at the 
> underlying X drawable?  

We need to add a way to do this using exported functions. A
possibility would be for the x11drv to set the drawable as a window
property.

-- 
Alexandre Julliard
[EMAIL PROTECTED]

Reply via email to