Gavriel State <[EMAIL PROTECTED]> writes: > Hmm - I'm not sure that I see any simple way around using WIN_FindWndPtr() > for this. In addition to the DXGrab code, we also need to get at the > drawable to set up a glX context for 3D. How else can we get at the > underlying X drawable? We need to add a way to do this using exported functions. A possibility would be for the x11drv to set the drawable as a window property. -- Alexandre Julliard [EMAIL PROTECTED]
- Re: Reenable DXGrab Alexandre Julliard
- Re: Reenable DXGrab Gavriel State
- Re: Reenable DXGrab Alexandre Julliard
- Re: Reenable DXGrab Ove Kaaven
- RE: Reenable DXGrab Patrik Stridvall
- RE: Reenable DXGrab Ove Kaaven
- Re: Reenable DXGrab Gavriel State
- RE: Reenable DXGrab Patrik Stridvall
- RE: Reenable DXGrab Ove Kaaven
- RE: Reenable DXGrab Patrik Stridvall
- Re: Reenable DXGrab Alexandre Julliard
- RE: Reenable DXGrab Patrik Stridvall
- Re: Reenable DXGrab Ove Kaaven