>> If there's a problem in Wine to get this function work, I'd like to know >> if, apart from updating Wine, I can do any change in the source code in >> order to make the program work. >yes.
At first I'd like to change my application code. I'm not thinking of changing wine code because I don't know about it. For instance. Should I initialize my console functions using any additional function ? >> In addition, I'd like to know which libraries should I add to the linker >> process to get the symbols resolved ? >well, I thought you said all your symbols were resolved, aren't they ? Yes. All symbols are resolved and the executable created. I ask this question because I have selected the libraries including at first -lkernel in my makefile linker process and solving then the remaining undefined symbols. I have not used any documentation that tells me what libraries to use. >but, first of all, since you didn't answer my previous questions, I'd ... I'm sorry. I supose you want to know if I have GetStdHandle in any constructor that runs before main routine. (Global instance). The answer is no. >I'd suggest using the prefered way for compiling winelib applications (which >should deal indeed with C++ initializations issues) >look at http://wine.codeweavers.com/docs/winelib-user/ for the details >(in peculiar, winemaker and --wrap option). I notice there are things I haven't understood yet. Is there any Win32 console based Winlib example. Any simple one. So I can see which process I should follow to get the program properly built. For instance, a Win32 Console based editor built using wine migration, and with source code to rebuild it. Many thanks for your interest. Ignasi Villagrasa.