Hi. Hm. No feedback? Is there too less info?
If someone could point me to some -trace switch or line in the source this would be really nice! ,) I just uploaded some screenshots where you could take a look how the two graphic corruption issues look like: http://drocklinux.dyndns.org/rene/me/gp3/gallery.html Normally I do not run GP3 in KDE and also not without vidmod-ext and without mouse-grap - this was only done for the screenshot - and the graphic look exactly the same when it run it in my minimal twm config I normally use for Wine ... I also tried running wine with DGA (normally not enabled ...) - but also make no difference at all. Have fun René -- René Rebe (Registered Linux user: #248718 <http://counter.li.org>) eMail: [EMAIL PROTECTED] [EMAIL PROTECTED] Homepage: http://drocklinux.dyndns.org/rene/ Anyone sending unwanted advertising e-mail to this address will be charged $25 for network traffic and computing time. By extracting my address from this message or its header, you agree to these terms. On: Wed, 24 Apr 2002 22:49:44 +0200 (CEST), Rene Rebe <[EMAIL PROTECTED]> wrote: > Hi all. > > I just turned my last 10 hours into configuring Wine to run Formula > One Grand Prix 3 from Microprose. > > After several tries using the latest Wine and WineX (making many > mistakes with the registry files ...) I got it to run using the > last-night WineX cvs soruce ;-) > > I only have trhee graphic problems: a) the menus (where you configure > several game options/details) do not appear in the right colors. Like > a 8bit image displayed with the wrong color-pallete. b) in the race > with very perfect weather (0% rain risk) - where the sky should be > completely blue - the sky doesn't get painted at all -> resulting in > "tearing" textures, because this area doesn't get refresh. (when some > clouds show up the graphic is perfect) and c) Direct3D is not > recognized at all -> resulting that the game runs in software-rendered > mode. > > For a) I guess it migth be a wrong 16bit mode (or even an 8 bit mode) > - my XFree-4.2.0 is running in 16bit mode normally. 24bit XFree > results in the same mess and 8bit X results in a slighty worser > images. > > About b) I guess some bitblt or clear function is nor working > properly. I also tested the PerferctGraphics and DoubleBuffer option > of Wine yielding the same results ... > > For c) OpenGL on my Matrox G450 is configured and runs fine - I have > no clue whatever Wine[X] needs to provide Direct3D ... ? > > I can provide whatever trace output is needed - and would also offer > to write some code if someone points me to the place in the souce > where something is missing (I know C and C++ ...). > > I could also provide trace output to get (generic) Wine run the > game. (It seems to be a problem that more DirectDraw is missing?). > > The rest of the game runs just fine, including Sound and Joystick > support. > > Configuration: > - Linux 2.4.19-pre7 > - glibc-2.2.6 > - gcc-2.95.3 > - XFree-4.2.0 > - AMD Athlon 1700XP; Matrox MGA 450 (OpenSouce driver) > [- ROCK Linux (http://www.rocklinux.org)] > > k33p h4ck1n6 > René