On Mon, May 20, 2002 at 01:26:15PM -0400, Ryan C. Stallings wrote: > I am trying to get the neverwinter nights model viewer running under wine. > When viewing some models I start to get floating point errors. I did a > quick search on google and came up with the following post.
Yeah, I have the same floating point errors here. > It looks like Microsoft > fixed this incompatibility by wrapping a call to turn off floating point > exceptions and then restore the previous mask around each opengl call. Do I > understand the problem correctly? Does this sound like a resonable fix for > wine too? You mean than in Windows, at each OpenGL call, the FP exceptions are masked and re-enabled at the end of the function ? That would seem very unoptimal. Do you have 'proof' of this :-) ? Lionel -- Lionel Ulmer - http://www.bbrox.org/