I could be totally wrong here, but if I understand the current situation correctly, I don't think we'll be receiving DirectX 8 anytime soon from Transgaming ... I mean, I read they might be sharing code that helps out InstallShield and sdldrv and that sort of stuff, but ... why don't we pick it up for the winehq.com tree? I think we should develop D3D. The MSDN has excellent docs has to how various DirectX 8 functions work, so it's not like we're in the dark here.
Okay, that's my two cents. On Wed, 2002-06-05 at 21:31, Francois Gouget wrote: > On Wed, 5 Jun 2002, Roland wrote: > > > Hello, > > > > since it seems that TG is not going to release their D3D stuff, my question is: > > > > why is it so difficult to reimplement this? How big is the amount of code? > > It would be interesting to have tasks concerning DirectX in Bugzilla. > especially if things like Direct3D can be broken up into reasonably > independent and smaller items. So my questions would be: > > * What are the tasks for implementing Direct3D? > * Can older versions be implemented independently from the newer ones? > * Do we have nothing at all or do we have something? What changes need > to be done to this something to make it better. > * What modifications are necessary to other parts (x11drv, DirectDraw) > to implement Direct3D? > * Are there other DirectX areas that are lacking and that will prevent > games from working even if we get Direct3D working (DirectPlay, > DirectInput)? > * One item I can suggest is adding support for XVideo to DirectDraw (I > believe that's where it fits) to enable hardware scaling and YUV > conversion when playing videos. This would be more for media players > than games but could be useful anyway. > > Any expert willing to shed light? > > -- > Francois Gouget [EMAIL PROTECTED] http://fgouget.free.fr/ > 145 = 1! + 4! + 5! > > -- Chris [EMAIL PROTECTED]