Quoting Klaus Niederkrueger <[EMAIL PROTECTED]>: > OpenGL has different TextureModes (1D, 2D, 3D) and WRAP is set > independently for each of these. In Windows this setting changes all > modes at one or not? > It applies to all uses of this texture coordinate regardless of the dimensionality of the texture or the texture coordinate.
> What is the last texture coordinate doing in Windows? I have heard of > 3D-Textures, but 4D? > 4D is for projected (divide by the last coordinate) lookups. > Does not-wrapping correspond to GL_CLAMP under OpenGL? > D3DTSS_ADDRESS{U,V,W} supply a per-lookup address mode which defaults to clamp - this is applied after wrapping/not-wrapping is done.