Hello,

Funnily enough I took a look at that last night.

I am not convinced d3drs_wrap0 should map to the
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT) type call,
since I was thinking that is what the D3DTSS_ADDRESS{U,V,W} modes seem to
map against.

If you set it for the TextureStage (D3DTSS_*) then I am guessing you need to
reapply the current stage's values during SetTexture.

However, I then couldnt find any equivalent to d3drs_wrap0 type calls, so
gave up and went to bed...

All help on d3d8 very gratefully accepted!

Regards,
Jason


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