On Tue, Nov 26, 2002 at 10:23:55PM +0100, Lionel Ulmer wrote: > Hi all, > > As long as we do not support multi-texturing in our D3D driver, fill the > caps properly. Now SS2 does not try to do multitexturing anymore (not that > it actually works now, it's just that it would break less :-) ). > > Note: is there a way from DLL X to activate relay debugging ? What happens > is that SS2 somehow freezes at one point and doing a relay trace from > the start is about a 3 GB file... So what I would like to do is at a > specific function in the D3D code that I know to be just before the > freeze, call 'activate relay' and voila, I have relaying on :-) (to be > able to do that for all DLLs would be even better). > > But well, considering DLL separation and all that, I doubt that this > would be possible :-/
Oh pleeeeze... I thought that at least the Wine developers are reading the wine docu properly... ;-) Let's see... first you use completely inacceptable words, and then you admit to never reading the docu... bad, bad, very bad guy. :) Read wine.man. It explains how to do relay logging for a single DLL. Although I'm afraid that this might actually be broken at the moment maybe :-\ -- "My attitude is, everybody should try competing with Microsoft once in their life. Once." - Marc Andreessen, former Netscape lead employee, in a "browser wars" interview
