Lionel Ulmer wrote:

Hi all,

This patch should not be dependant of any others... But to prevent line
number errors, better to commit it after the 5 -> 9 series (yeah, the
attachements are numbered to ease tracking :-) ).

Changelog:
- start of support for device locking / unlocking via glReadPixels /
  glDrawPixels interface (slow but should be enough for a start)
- implement one vertex case for the D3D3/7 DrawPrimitive functions
- fix a missing \n in a TRACE call

               Lionel

This patch breaks the TWIST demo that was working fine.
I think the changes in d3ddevice_create are responsible of that.



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