After some more testing I found the problem. I only don't know how to fix it since I don't have any OpenGL experience yet. It seems that d3d8 only works in 24bit colours and that 16bit is unsupported at the moment.
On Wednesday 04 December 2002 18:42, Roderick Colenbrander wrote: > Hi, > > Just to see how well Wine's Direct3D8 support is working, I played with > some some simple d3d8 demos. (that are the tutorial examples Jason Edmeades > used when he started Wine's Direct3D8 implementation) A few weeks ago all > those demo's worked. Perhaps some things where not rendered correctly but > they worked. > > A few days ago I rechecked those demo's but now all d3d8 apps I try crash. > Immedeately winedbg is launched. The app seems to crash in libGL.so.1. > > Here's the error with a backtrace: > > Unhandled exception: page fault on read access to 0x00000008 in 32-bit code > (0x40bf4a06). > In 32-bit mode. > 0x40bf4a06 (_end+0xf6a9a in libGL.so.1): movl 0x8(%eax),%eax > Wine-dbg>bt > Backtrace: > =>0 0x40bf4a06 (_end+0xf6a9a in libGL.so.1) (ebp=00000001) > > Lionel suggested that his OpenGL patches may have caused this problem. He > had the same crashes on his pc. I reversed his patches but it still had > problems. (perhaps I made some misstakes somewhere ..) > > Perhaps the problem is related to the OpenGL drivers. I'm using Nvidia's > OpenGL drivers (1.0-3123). > > I hope this helps a bit, > > Roderick Colenbrander