-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le Mercredi 5 Février 2003 07:46, Christian Costa a écrit : > Raphaël Junqueira wrote: > >-----BEGIN PGP SIGNED MESSAGE----- > >Hash: SHA1 > > > >Le Samedi 25 Janvier 2003 15:07, Raphaël Junqueira a écrit : > >>Hi, > >> > >> i'm trying to get warcraft3 displaying something and looking at log i > >>didn't understand why i can see anything (all rendering traces are ok). > >>But when i used: > >>wine --debugmsg +d3d,+opengl,+x11drv > >>/mnt/win_c2/Jeux/Warcraft3/War3Demo.exe 2> /usr/src/wine/logs/war3.log > >> > >>i have found X11DRV interesting traces: > >><> > >>trace:x11drv:X11DRV_CreateWindow win 0x10021 window 0,0,0,0 client > >> 0,0,0,0 whole 0,0,0,0 X client 0,0,0,0 xwin 2600001/2600002 > >>trace:x11drv:X11DRV_ShowWindow hwnd=0x10021, cmd=1 > >>trace:x11drv:X11DRV_SetWindowPos hwnd 0x10021, swp (0,0)-(0,0) flags > >>00000063 trace:x11drv:X11DRV_SetWindowPos current (0,0)-(0,0), style > >>86080000 warn:x11drv:SWP_DoOwnedPopups (0x10021) hInsertAfter = (nil) > >>trace:x11drv:SWP_DoNCCalcSize (0,0)-(0,0) > >>trace:x11drv:X11DRV_sync_whole_window_position setting win 2600001 pos > >>0,0,0x0 after 400c7db4 changes=40 > >>trace:x11drv:set_visible_style hwnd 0x10021 (2600001) set 1 visible 0 > >> empty 1 trace:x11drv:X11DRV_SetWindowPos hwnd 0x10021, swp (0,0)-(0,0) > >> flags 00000013 trace:x11drv:X11DRV_SetWindowPos current (0,0)-(0,0), > >> style 96080000 warn:x11drv:SWP_DoOwnedPopups (0x10021) hInsertAfter = > >> (nil) trace:x11drv:X11DRV_sync_whole_window_position setting win 2600001 > >> pos 0,0,0x0 after 400c7db4 changes=40 > >>trace:x11drv:X11DRV_SetWindowPos status flags = 1803 > >>trace:x11drv:X11DRV_SetWindowPos status flags = 1863 > >><> > >> > >>it seems that the created window have a (0,0) size !!!! > > > >i'm alone here ????? > > Don't cry... You're not alone! ;-) :)
> >i don't understand why this stupid game create an empty window > > Turning x11drv and win debug channels gives the following log. > > trace:win:WIN_CreateWindowEx "Warcraft III" "Warcraft III" ex=00040008 > style=86080000 -2147483648,-2147483648 -2147483648x-2147483648 parent=(nil) > menu=(nil) inst=0x400000 params=0x44f500c0 trace:win:dump_window_styles > style: WS_POPUP WS_CLIPSIBLINGS WS_CLIPCHILDREN WS_SYSMENU > trace:win:dump_window_styles exstyle: WS_EX_TOPMOST WS_EX_APPWINDOW > trace:win:WIN_CreateWindowEx winproc type is 2 (WIN_PROC_32A) > trace:win:WIN_SetRectangles win 0x10021 window (0,0)-(0,0) client > (0,0)-(0,0) trace:x11drv:X11DRV_CreateWindow hwnd 0x10021 cs 0,0 0x0 > trace:x11drv:X11DRV_SetWindowText text_cp = 0 > trace:win:WIN_SetRectangles win 0x10021 window (0,0)-(0,0) client > (0,0)-(0,0) trace:x11drv:X11DRV_CreateWindow win 0x10021 window 0,0,0,0 > client 0,0,0,0 whole 0,0,0,0 X client 0,0,0,0 xwin 2c00001/2c00002 > trace:win:WIN_SetWindowLong 0x10021 -21 44f500c0 2 > trace:win:WIN_CreateWindowEx created window 0x10021 > trace:x11drv:X11DRV_ShowWindow hwnd=0x10021, cmd=1 > trace:win:SetWindowPos hwnd 0x10021, after (nil), 0,0 (0x0), flags 00000063 > trace:win:dump_winpos_flags flags: SWP_NOSIZE SWP_NOMOVE SWP_FRAMECHANGED > SWP_SHOWWINDOW trace:x11drv:X11DRV_SetWindowPos hwnd 0x10021, swp > (0,0)-(0,0) flags 00000063 trace:x11drv:X11DRV_SetWindowPos current > (0,0)-(0,0), style 86080000 warn:x11drv:SWP_DoOwnedPopups (0x10021) > hInsertAfter = (nil) > > > The log shows that the game does not create a windows with a (0,0) but a > pop-up where xpos = ypos = width = height = CW_USEDEFAULT (0x8000000 or > in decimal -2147483648). > For pop-up and childs windows if witdh = CW_USEDEFAULT, width and height > are set to 0. yakk ;( > For overlapped windows, the width and height are set to make the > lower-right corner of the windows corresponds to the lower_right corner > of the screen. > > So the question is why does the game create a pop-up instead of a > standard windows. this game have a very special dx8 init, i really don't understand how they have done their code :( > That would be cool if we can solve this issue. Forcing the screen size > make the game demo displays something like menus and so on. > It's encouraging. :-) you are right, maybe forcing window size when war3 calls IDirect3DDevice8::SetViewport ... > >helppppppppp > > > >>see attached log > >> > >>Raphael > > Christian thx Raphael -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (GNU/Linux) iD8DBQE+QMUxp7NA3AmQTU4RArE2AJ90aH+4gSdYISB6yr2JZ2b652NfmwCglTDE 9FMH0s35kdS8KZIdao/27k4= =CFSW -----END PGP SIGNATURE-----