> well, for what i know of that code 'dd_gbl' should never be null.
> If it's NULL you may have a huge integrity problem in ddraw ;(
> 
> Have anyone the same behavior ?

I never saw this. But well, a '+ddraw' trace could only help us debug the
issue (because just a GDB backtrace is usually not enough to understand when
and where the problem occured).

So could you (nor Rapha�l :-) ) send to the list if not too big or to me in
private a +ddraw log up to the point where the game crashes.

          Lionel

-- 
                 Lionel Ulmer - http://www.bbrox.org/

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