Hmm... it seems that none of 3d sound apps that used to work work
anymore; all crashing when trying to get ds3dl->dsb->dsound->nrofbuffers
in clause: 
for (i = 0; i < ds3dl->dsb->dsound->nrofbuffers; i++)

There were come great changes in dsound lately (especially in buffers i
think). Is this the source of problems? Or is it lack of CriticalSection
stuff (I don't really understand them, so I didn't bother with them when
I was writing it)?


-- 
Rok Mandeljc <[EMAIL PROTECTED]>

"All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost. 
From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken,
The crownless again shall be king."
                -- J.R.R. Tolkien

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