On Thu, 2003-06-19 at 18:08, Lionel Ulmer wrote: > > Ok, I recently started using System Shock 2 fullscreen with xvidmode > > enabled in my wine config, and here's something strange. When xvidmode > > is enabled, and I'm in a game and press esc to go to the menu, then esc > > again to return to the game, or load another save or go through a > > bulkhead/elevator and cause it to load another level, when it returns to > > the game the 3D area is completely black, though the HUD/inventory and > > brackets around items all shows up. > > Well, seeing this description, I could say only one thing : DRIVER PROBLEM > :-) > > You description seems to imply that the glReadPixels call returns a > completely black frame buffer (whereas the drawing seems to work well as > shown when you remove the surface locking stuf). To be 100 % sure, you could > enable the debug code in the Lock / Unlock case to have nice screenshots (if > they are all black, that would show that :-) ). > > Maybe it could be fixed by my attempts to use the texture engine instead of > glReadPixels (to be submitted only after profiling)... > > Did you try changing the resolution manually using Ctrl +/- ? Does it work > like that ? > > As for System Shock 2, I have the full game, so no need to show me the demo. > > Lionel > > PS: do not count on me to debug this, I hate XVidMode :-)
hehe yes, I'm surprised I hadn't tried that before - hitting ctrl+alt+(+/-) causes what was black to be drawn properly... so just hitting +/- real quick after loading a game works fine :) cheers, -Dan -- OverrideX <[EMAIL PROTECTED]> GPG Key Fingerprint = 4AD5 CE9C D7C8 0069 BDD3 7F72 3AB2 642A 5A5D EB89 tigah_-: i have 4gb for /tmp Knghtbrd: What do you do with 4G /tmp? Compile X? tigah_-: yes
