You forget the patch ;) ----- Original Message ----- From: "Ann and Jason Edmeades" <[EMAIL PROTECTED]> To: "wine patches" <[EMAIL PROTECTED]>; "Raphael Junqueira" <[EMAIL PROTECTED]> Sent: Saturday, August 02, 2003 8:19 PM Subject: [dx73b] Try2: Performance of texture states
> (Try#2 - Also fixes Operation Flashpoint problem which was introduced) > > This is the first patch which looks at the performance of changing the > textures on a texture unit. As was pointed out to me by Lucho, certain > information is per texture unit and hence not affected when a different > texture object is bound. This patch on my machine changes the displayed > fps by the Billboard sample from 30.6 to about 42.6. [Actually it was > 43.0 > with patch b, but I dont see why!] > > There is still more optimization which can be done here, but this is a > start. > > Let me know if anyone notices any regressions with this one. > > Changelog > Only reapply the texture states necessary when a different texture gets > bound to the same texture unit. > Jason >