This might be an approach to implement permissions and services in a consistent way, whitout needing to give admin rights to the admin account ( per user admin ? ).


Basicly the kernel part could handle the services ( run as user <xxx> ), the question is how to handle interaction between users on the same machine ? shared folders ? network neighbourhood ?

Will give this some thought.

/ Lars Segerlund

Kelly Leahy wrote:
Troy,

Are these calls your own creation or do they already exist in some form in
the server?

Why does the "get object data" call not have an offset, but the "set object
data" does?  Is offset intended to allow incremental updates of the object's
data?

Do you need a "get acl" function, or is the ACL going to reside in the
user's space (or in the object data?)?

If you're going to allow an "attach to kernel" functionality, shouldn't it
return an opaque handle that is passed to all other functions so that the
same client can make calls on different instances of the kernel?  This would
make it easier, for instance, to write management utilities that access more
than one kernel.  If you want such functionality, you probably also need a
way to enumerate the running kernels.

Kelly

----- Original Message ----- From: "Troy Rollo" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 07, 2003 9:27 PM
Subject: Speeding up wineserver (again)




I've been looking at the various efforts over the years to speed up

wineserver


or eliminate it altogether (by substituting a kernel service). Certainly

the


current degree of reliance on a separate process that is scheduled

according


to the operating system's own priorities creates significant speed

problems.


Some of this migh be alleviated by boosting the priority of the wineserver
process or by making it a real time task, but there are still some

operations


it appears to be performing some operations that result in a yield and

hence


subject it to another wait in the queue for at least one time slice.

Even if the wineserver itself could be sped up in this way, individual
processes would stull be subjected to time waiting in the queue after they
make a request of wineserver. The problem becomes more severe on a heavily
loaded system.

The approaches suggested so far:

Shared memory

Suffers from reliability problems which may allow one
process to put the system in an inconsistent state.

Kernel module

The only effort so far seemed to put way too much
into the kernel, and was abandoned over two years
ago.

Other possible approaches that I haven't seen directly discussed on the
wine-devel list:

An exokernel using the x86 multiring capability

Not portable to non-x86 architectures.

Cross-process calls

Also referred to under other names. This mechanism would
allow one process to call into another process without
giving up part of its time slice. Would require modifications
to the kernel's scheduler and to standard kernel data
       structures, hence would have to be considered "rude". It
would have one advantage in that the interface
differences between this mechanism and the current
mechanism could be transparent.

Have I missed any?

Anyway, I'm thinking that perhaps the kernel module approach was the right
basic approach, but that the particular attempt made was merely too broad.

A


better approach would be to define a set of kernel calls that could be

used


to implement all of the other stuff (and there are currently 176 types of
wineserver request, so I haven't taken the time to see if I've covered

them


all yet) in an in-process library.

Transparency substitution for wineserver would, I guess, be achieved by

having


the kernel module and its supporting library implement the wineserver
requests using the wineserver data structures, and perhaps having

wineserver


use a non-kernel version of these facilities.

The following are things I could see immediately would be part of the

kernel


module:

winekernel_attach_to_kernel(char const *kernid);

winekernel_object winekernel_object_create(
char const *name,
void const *data,
size_t size);

winekernel_object winekernel_object_open(
char const *name);

int winekernel_object_close(
winekernel_object obj);

int winekernel_object_namesize(
winekernel_object obj);

int winekernel_object_getname(
winekernel_object obj,
char *name,
size_t bufsize);

size_t winekernel_object_size(
winekernel_object obj);

int winekernel_object_getdata(
winekernel_object obj,
void *buffer,
size_t bufsize);

int winekernel_object_setdata(
winekernel_object obj,
void *buffer,
size_t bufsize,
size_t offset);

int winekernel_object_lockobject(
winekernel_object obj,
int flags);

int winekernel_object_unlock(
winekernel_object obj);

int winekernel_object_setacl(
winekernel_object obj,
wineserver_acl *acl);

int winekernel_object_attach_native_file(
winekernel_object obj,
int fd);

int winekernel_object_get_native_file(
winekernel_object obj);

int winekernel_object_list(
char *namespace,
char *data,
int bytes,
int *bytesneeded,
int flags);

There would be other things that would be in the "nice to have" category

too


(I'm thinking specifically about path name translation being done in a way
that requires less seeks through the file system).

The way I see this working is that Wine kernel objects are stored

(strangely


enough) in kernel memory. This effectively amounts to a shared memory
approach but with the kernel module able to clean up after a misbehaving
process. In the event that cleanups after a misbehaving process were to be
too complex, there would still be room for a server process that does

this,


and the kernel could simply assign ownership of the objects from the bad
process to the server process, which gets notified via another set of

calls


when it receives the objects. The object name would be of the form
"namespace:name", so as to have:

window:0431a9c4
file:/home/me/file.dat

A process could allow the kernel to assign the name within the namespace,

so


that, for example:

obj = winekernel_object_create("window", windowdata, windowdata_size);
winekernel_object_gername(obj, achHWND, 15);

The idea behind the "wine_attach_to_kernel" call would be to allow for the
kernel to serve either multiple different users or multiple different

Windows


operating system types without the objects from all of them being
intermingled.










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