On August 21, 2003 12:07 am, jeroen wrote: > > Ha! Well, I can't say that I disagree with you; however, if you're > actually shipping applications for Windows, you'd better test on the > real thing..... One thing the emulation won't tell you is whether > any oddball device driver issues crop up. This particularly happens > with OpenGL. I have had to add special directives to avoid hardware > accelerated OpenGL on Windows so that broken drivers may be circumvented. > > Interactions with other applications also must be tested; for example, > clipboard support. You will discover the weirdest things...
It's a nice compliment (thank you!) to assume that Wine is such a good implementation of the Win32 API that one would assume to do no testing on Windows :) Unfortunately, we haven't gone that far (yet ;) ). Wine is good enough at the moment to allow for some development, but you will definitely run into problems, and you _will_ need to test the result on Windows, as you say. But regardless of utility, I still maintain a Wine port would be cool :) -- Dimi.
