> Yes, and ultimately not only to get rid of the TSX functions but of
> all the explicit X11 locking too. These days I think it's reasonable
> to assume that the X libraries are thread safe.

This means that I will have to change the usage of the X11 critical section
in the D3D code by one of our own (basically, we 'misuse' a bit this crit.
section to prevent two threads doing GL calls at the same time - something
that games like DungeonSiege love to do :-) ).

      Lionel

-- 
                 Lionel Ulmer - http://www.bbrox.org/

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