"Mike Hearn" <[EMAIL PROTECTED]> wrote: > Isn't this the same bug that kills us in gaming, ie we create unmanaged > windows for fullscreen and X finds it hard to handle?
It must be the same bug, if the full screen window was really created as a not managed one. Aric, could you confirm that? > If so then real > fix would seem to be making fullscreen windows managed (there is a NETWM > protocol for fullscreening something which works very well, but > unfortunately win32 has no equivalent so I guess we'd have to go by > screen co-ords or something equally hackish). Yes, probably that's a way to go. -- Dmitry.
