"Mike Hearn" <[EMAIL PROTECTED]> wrote:

> Isn't this the same bug that kills us in gaming, ie we create unmanaged
> windows for fullscreen and X finds it hard to handle?

It must be the same bug, if the full screen window was really created
as a not managed one. Aric, could you confirm that?

> If so then real
> fix would seem to be making fullscreen windows managed (there is a NETWM
> protocol for fullscreening something which works very well, but
> unfortunately win32 has no equivalent so I guess we'd have to go by
> screen co-ords or something equally hackish).

Yes, probably that's a way to go.

-- 
Dmitry.



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