> The game checks if D3DDEVCAPS_HWTRANSFORMANDLIGHT flag is set in the 
> device enumeration callback.
> If it is the case, the games fails saying there is no D3D device found.
> After all the enumeration, it checks the DRAWPRIMITIVE2EX flag. It it is 
> not set it fails saying that the device is not
> DX7 compliant.

Hmmmm, maybe that in real Windows, there is always at least one driver which
is enumarated which does not support HW transform and lighting... I would
not know the usefullness of this, but well, this may be an answer to the
problem.

         Lionel

-- 
                 Lionel Ulmer - http://www.bbrox.org/

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