> The real bug is that the thread still receives the message even though > it has timed out on the sender side. The message should be cancelled > in that case. I'll have a look at fixing that.
This will fix the 'bad key-press' event bug... But it will still mean that
the game will miss a keyboard event (and in this case, it's the 'KeyRelease'
event which will trigger exactly the same bug as before).
Lionel
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Lionel Ulmer - http://www.bbrox.org/
