> The real bug is that the thread still receives the message even though
> it has timed out on the sender side. The message should be cancelled
> in that case. I'll have a look at fixing that.

This will fix the 'bad key-press' event bug... But it will still mean that
the game will miss a keyboard event (and in this case, it's the 'KeyRelease'
event which will trigger exactly the same bug as before).

      Lionel

-- 
                 Lionel Ulmer - http://www.bbrox.org/

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