I tried SDL's CPS code, but aparently it only works with Cocoa. I tries searching the internet for c programs that used it, and I only found one which also didn't work. I'd be fine to use Cocoa (there'd probably be fewer name conflicts), but I couldn't get the Obj-C files to build.
On Sun, 22 Aug 2004 13:11:17 +0200, Pierre d'Herbemont <[EMAIL PROTECTED]> wrote: > Rib, > > If you want to get Docking support see the SDL code for it [1], > especially the CPS (docking) related code. SDL can set up a dock item > without using the .app bundle. I think it will be enough to have get > window focus. > > I sent the patch you were talking about to then wine-patches [Support > for disabling symbols import in WineBuild based on a prefix.] > > Pierre. > > [1] > http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/main/macosx/SDLMain.m? > rev=1.11&content-type=text/x-cvsweb-markup > > Le 22 ao�t 04, � 09:57, Rib Rdb a �crit : > > > > > Attached is a very preliminary driver for native graphics on OS X. So > > far all it does is let you make windows. No events or drawing work > > yet (I was baffled by the GetDC function. It looked like the existing > > drivers only call windows functions, and I didn't see any way for > > setting the window's context.) To compile this requires a patch by > > Pierre d'Herbemont to deal with conflicting function names in windows > > and Carbon. He said he will send it here. > > Also, to get the windows to focus, you have to place the executable in > > an application bundle. I just took one I had sitting around, copied > > the wine binary over the executable in the bundle and ran it from the > > commandline like so: > > /Users/ribrdb/Desktop/winemine.app/Contents/MacOS/CarbonTest winemine > > > > Things are getting busy with work, so I'm not sure when I'll have more > > time to work on this. > > <quartzdrv.tar.gz> >
