On Thursday 21 October 2004 16:34, Ann and Jason Edmeades wrote: > Hiya,
Hi Jason :) > Re your new patch... > <snip> > Some of these are defining functions which dont exist yet in wined3d, which > will get confusing. Well, it's only preparative work. I'll try to help you doing this "boring" part :) > Additionally, the functionality for the wined3d vertex > buffer is almost untested, because its just copying code and ensuring it > gets driven. I have tested it in a separate code. But i thought that including it directly into wined3d instead of d3d8 would be better. > The d3d9 -> wined3d support isnt enough to prove your changes > actually work, and I would rather we didnt put in untested code during the > migration phase. > I'm finding it hard to keep track of where I am on the migration from > d3d8 -> wined3d, so could I ask that you hold off this patch for a month or > so, until I can get enought support into the wined3d library so you can > prove the new code works. I could do with the d3d8, d3d9 and wined3d code > staying fixed as I try to shuffle it all around. As you want, i'll continue playing with my modified d3d8/d3d9 waiting you to complete wined3d migration :) Alexandre, i can forget my patch > > Once I get enough in wined3d to be able to prove parts of it work, and we > are using it from both d3d8 and d3d9 then by all means put in this change. > I'd also comment that this change is desperately needed as hardware buffer > support should speed up the d3d support too. > > It seems odd to turn away new code, especially when hardly anyone else > helps on the d3d side! > Jason Thx Best Regards, Raphael
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