On Wed, 16 Feb 2005 23:59:55 +0000 (GMT) Oliver Stieber <[EMAIL PROTECTED]> wrote:
> ___________________ > > > > > ALL-NEW Yahoo! Messenger - all new features - even > > more fun! http://uk.messenger.yahoo.com > > > > Wow...it works! Kind of. First thing I'd like to > > point out is that your patch doesn't add the new > > stuff (d3dx9 and wineguid) to the configure script, > > only to the configure.ac. That caused a little > > problem for me since I didn't autoconf it, but was > > easily fixed. Compilation went perfectly and, then > > the fun began. > > > opps. > > Upon loading, it shows the usual intro screen. > > Unfortunately, there's no textures yet (as you've > > mentioned). It still runs though, and I can kind of > > make stuff out. > The lack of shaders may be causing texture problems. > > > When I began to load my character, > > it crashed at the same place that the opengl version > > crashed! It gave me this error: > > > > > err:ntdll:RtlpWaitForCriticalSection section > > 0x3ada001c "?" wait timed out in thread 000f, > > blocked by 0009, retrying (60 sec) > > err:ntdll:RtlpWaitForCriticalSection section > > 0x3ae7f90c "DSOUND_mixlock" wait timed out in thread > > 0012, blocked by 000f, retrying (60 sec) > > err:ntdll:RtlpWaitForCriticalSection section > > 0x3ada001c "?" wait timed out in thread 0025, > > blocked by 0009, retrying (60 sec) > > > That a problem with mmtimer/dsound it's been giving me > no end of grief. > > The CriticalSection, of semephore or something is > getting corrupt and the semephore isn't being released > properly causing a dead lock. > > > I've been trying to stabalise DirectX 9 and havn't > looked much deaper into the fault. > > Try changing to alsa with hardware emmulation, it's > bad and you'll probably loose sound and have mmtimer > eat your CPU but it's better than a deadlock. It's most likely not sound related since I don't have sound enabled in wine. I tried it anyway just to make sure though, and nothing happened. > > > I tried to get something more complete (traces and > > whatnot), but it seems that my wine has compiled > > without --debugmsg for some reason. I'll see if I > > can fix that at some point. > > > > > Next thing I noticed was that it crashes on exit, > > just like cedega does (I don't care what anyone > > says, tg did NOT fix it in the new release and I'm > > still pissed at them for sucking). Here's the error > > message for that: > > > > ERROR #0 (0x85100000) > > Program: H:\.wine\drive_c\Program Files\World of > > Warcraft\WoW.exe > > File: > > > C:\build\buildWoW\ENGINE\Source\gx\CGxDeviceD3d\CGxD3dDevice.cpp > > Line: 614 > > Expr: newRefCount == 0 > > > This looks like a reference counting problem on exit, > I've got some more work to do in that area, as part of > getting being able to reset the device. > > > > Thanks again for the great work! > > > > > > > > ___________________________________________________________ > ALL-NEW Yahoo! Messenger - all new features - even more fun! > http://uk.messenger.yahoo.com Another difference I noticed between this and cedega is that it loads approximately 6000x faster. I love it.
