>
> Strange behavior to see alocations problems after my patch :(
>
> can you try to edit dlls/opengl32/wgl.c
>
> and change internal_glGetString to something like (see below) to try
>
> const GLubyte * internal_glGetString(GLenum name) {
> return glGetString(name);
> }
Yes, that fixes the problem, the game starts up as normal. If I can assist you
in fixing this, just tell me.I'll test a few other OpenGL games and tell you if I encounter any other problems. Stefan
