Mike Hearn <[EMAIL PROTECTED]> wrote:
> I can't comment on the DirectX side of things, but this looks like a
> textbook case of how to do a patch correct.

Thanks :)


On 5/29/05, Lionel Ulmer <[EMAIL PROTECTED]> wrote:

> 
> The only (minor) gripe I would have with this patch is the use of the 'log()
> / log()' to compute the mipmap count (I usually dislike floating point match
> - it's maybe my background in embedded programming where FPU are inexistant
> :-) )... I would have found it simpler to just have a 'while (min > 0) { min
> >>= 1; count += 1 }'.
> 

Alright. I'll resend the patch with this change.


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