On 07.07.2005 01:40, Kevin Koltzau wrote:
> StrechDIBits is at fault, you´ll notice if you call that with the original 
> size of the bitmap (hence not stretching) it works as expected

Hm, isn't that the case already here? LoadImage() is called without a
specific size, so the actual size of the bitmap should be used and no
stretching be done?

-f.r.




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