Here's another patch to fix the clicking noise. Once again apply over the top.
With this one, I think everything should be at least as good as it was with my very first patch. (Plus the full device buffer will be used if UseDirectHW="y", which should reduce underrun problems). Davin On Thu, 3 Nov 2005 18:42:50 +1100 Davin McCall <[EMAIL PROTECTED]> wrote: > Thanks for that - > > There was at least one problem with the patch. I've attached a fix for that > (apply over the top of the previous one). > > I don't get buffer underruns in my own testing, but I do get an annoying > clicking noise every so often (seems to be when streaming buffers wrap from > the end back to the start). I think that's a mixer issue rather than an ALSA > driver issue however as it occurs with OSS as well as ALSA. At the moment, > I'm focusing primarily on the ALSA driver issues. > > I'd be grateful if you could try this modification (best results should be > with full acceleration, and UseDirectHW set to "y"). > > Davin > > > > On Thu, 03 Nov 2005 02:18:48 +0000 > Randall Walls <[EMAIL PROTECTED]> wrote: > > > Tested again with BattleZone2 and I'm still getting what sounds like > > serious buffer underruns with this new patch. This one seemed to 'skip' > > a bit more too, depending on action taking place on screen, but that > > could be due to other issues (system load etc...). Running with Alsa as > > the audio driver and full hardware acceleration, no emulation. Tested > > both with and without the registry key set, and stuttering and the > > looping sounds actually seemed to get worse WITH the key. Switched to > > OSS driver to test (this would be Alsa's OSS emulation) and I still get > > the repeating sounds but some of the other issues are better. > > BattleZone2 does have a demo that can still be found online, and there > > was a patch on the list not too long ago to get the demo up and running. > > > > Again, let me know if any traces would be benneficial. > > > > Randall Walls > > > > >
