Johannes Anderwald wrote:

@@ -1185,6 +1185,7 @@ BOOL SHELL_execute( LPSHELLEXECUTEINFOW static const WCHAR wFile[] = {'f','i','l','e',0};
     static const WCHAR wHttp[] = {'h','t','t','p',':','/','/',0};
     static const WCHAR wExplorer[] = 
{'e','x','p','l','o','r','e','r','.','e','x','e',0};
+    static const WCHAR wProperties[] = 
{'p','r','o','p','e','r','t','i','e','s',0};
     static const DWORD unsupportedFlags =
         SEE_MASK_INVOKEIDLIST  | SEE_MASK_ICON         | SEE_MASK_HOTKEY |
         SEE_MASK_CONNECTNETDRV | SEE_MASK_FLAG_DDEWAIT | SEE_MASK_FLAG_NO_UI |
@@ -1275,7 +1276,11 @@ BOOL SHELL_execute( LPSHELLEXECUTEINFOW sei->hInstApp = (HINSTANCE) 33;
         return TRUE;
     }
-
+    if (sei_tmp.lpVerb)
+    {
+        if (!strcmpW(sei_tmp.lpVerb,wProperties))
+            return SH_ShowPropertiesDialog(sei_tmp.lpFile);
+    }

I should have pointed out earlier that this is not the right way to activate a properties dialog. This will show the same properties dialog for all shell objects, which is wrong.

You should create a handler for the properties verb in the IContextMenu interface of the shell object that you're showing the dialog for. You need to modify both ->QueryContextMenu and ->InvokeCommand.

I have implement IContextMenu for the ShellLink object (shelllink.c). Perhaps try extending that code to make a properties dialog for the ShellLink object first.

The rest looks better though.

Mike


Reply via email to