On Tuesday 13 December 2005 21:43, Mike Hearn wrote:
> On Mon, 12 Dec 2005 21:11:44 +0100, Stefan Dösinger wrote:
> >  In Wine, there are 2 ways: The first is to use X calls, which is safe,
> > but slow.
>
> What makes you think that? X drawing primitives as well as XRender should
> be hardware accelerated even though they aren't OpenGL.

No, most of basic X primitives aren't not really hw accelerated 
XAA is inadequate for recent graphic cards (status  
http://wiki.x.org/wiki/XorgPerformance). For example, for texturing
most of primitives are based on software algorithms (and Mesa do it faster).
With EXA it's better but it's not perfect yet (improving little by little)

Regards,
Raphael

Attachment: pgpdtlqcYUpua.pgp
Description: PGP signature



Reply via email to