Hello,
I've spotted a bug in WineD3D's surface locking, and I have no clue how to fix 
this. The problem is that unlocking the back buffer causes it to become 
completely black, no matter what's written to it's memory or what has been 
there before.

I have written a small D3D9 test app which shows this behavior: Compile it 
with "winemaker .", followed by make, and run it. Pressing ESC will cause it 
to quit, pressing any other keys makes IDirect3DDevice9::Clear call on the 
back buffer, with a color value based on the pressed keys. A click anywhere 
will LockRect() the whole backbuffer, write 0xff into the whole locked 
memory, and UnlockRect() it.

The screen should become completely white, but instead it goes black. With the 
fglrx driver and 24 bit color depth it shows the correct behavior, but with 
any other driver(radeon, software rendering) or 16 bit color depth, it 
doesn't work. The bug is somehow related to some GL calls in 
UnlockRect(glPixelZoom and glOrtho), but I couldn't find anything specific.

I hope you can help me, I am quite stuck here,
Stefan
#include <stdio.h>
#include <windows.h>
#include <d3d9.h>
#include <assert.h>

WNDCLASS wc;
HWND hwnd;
IDirect3D9 *D3D=NULL;
IDirect3DDevice9 *device=NULL;

LRESULT CALLBACK WndProc(HWND hWnd, UINT uiMessage, WPARAM wParam, LPARAM lParam);


static void createwindow(void)
{
    wc.style = CS_HREDRAW | CS_VREDRAW;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = GetModuleHandleA(0);
    wc.hIcon = LoadIconA(wc.hInstance, IDI_APPLICATION);
    wc.hCursor = LoadCursorA(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "TestWindowClass";
    if(!RegisterClassA(&wc))
        assert(0);

    hwnd = CreateWindowExA(0, "TestWindowClass", "TestWindowClass",
        WS_POPUP, 0, 0,
        GetSystemMetrics(SM_CXSCREEN),
        GetSystemMetrics(SM_CYSCREEN),
        NULL, NULL, GetModuleHandleA(0), NULL);
    assert(hwnd != NULL);

    ShowWindow(hwnd, SW_HIDE);
    UpdateWindow(hwnd);
    SetFocus(hwnd);

}

LRESULT CALLBACK WndProc(HWND hWnd, UINT uiMessage, WPARAM wParam, LPARAM lParam)
{
//   printf("Message %lx, wparam %lx, lparam %lx\n", uiMessage, wParam, lParam);
  static WPARAM old1 = 0;
  static WPARAM old2 = 0;
  HRESULT hr;
  BYTE *lockedmem;
  long memsize;
  long i;
  IDirect3DSurface9 *BackBuffer;
  D3DLOCKED_RECT rect;

  switch(uiMessage)
  {
    case WM_DESTROY:
      // Close the window, terminate the app
      PostQuitMessage(0);
      return 0;

    case WM_LBUTTONDOWN:
        hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &BackBuffer);
        assert(hr == D3D_OK);

        hr = IDirect3DSurface9_LockRect(BackBuffer, &rect, NULL, 0);
        assert(hr == D3D_OK);
        memset(rect.pBits, 0xff, rect.Pitch * 480);
        hr = IDirect3DSurface9_UnlockRect(BackBuffer);
        assert(hr == D3D_OK);
        hr = IDirect3DDevice9_Present(device, NULL, NULL, 0, NULL);
        assert(hr == D3D_OK);
        break;

    case WM_KEYUP:
      if(lParam == 0xc0010001) /* Escape */
      {
        PostQuitMessage(0);
        return 0;
      }
      hr = IDirect3DDevice9_Clear(device,
                             0,
                             NULL, 
                             D3DCLEAR_TARGET ,
                             (old2 << 16) + (old1 << 8) + wParam,
                             0, 0);
      assert(hr == D3D_OK);
      hr = IDirect3DDevice9_Present(device, NULL, NULL, 0, NULL);
      assert(hr == D3D_OK);

      old2 = old1;
      old1 = wParam;

      break;
    default:
      return DefWindowProc(hWnd, uiMessage, wParam, lParam);
  }
}

int main()
{
  D3DFORMAT format=D3DFMT_R5G6B5;
  D3DPRESENT_PARAMETERS pp;
  HRESULT hr;
  MSG Message;

  pp.BackBufferCount= 1;
  pp.MultiSampleType=D3DMULTISAMPLE_NONE;
  pp.MultiSampleQuality=0;
  pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
  pp.hDeviceWindow=hwnd;
  pp.Flags=0;
  pp.Windowed          = FALSE;
  pp.BackBufferWidth   = 640;
  pp.BackBufferHeight  = 480;
  pp.FullScreen_RefreshRateInHz=D3DPRESENT_RATE_DEFAULT;
  pp.PresentationInterval=D3DPRESENT_INTERVAL_DEFAULT;
  pp.BackBufferFormat=format;
  pp.EnableAutoDepthStencil=FALSE;

  createwindow();

  D3D = Direct3DCreate9( D3D_SDK_VERSION);

  hr=IDirect3D9_CreateDevice(D3D, D3DADAPTER_DEFAULT,
                          D3DDEVTYPE_HAL,
                          hwnd,
                          D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                          &pp,
                          &device);
  assert(hr == D3D_OK);

  while(GetMessage(&Message, NULL, 0, 0))
  {
    TranslateMessage(&Message);
    DispatchMessage(&Message);
  }

  IDirect3DDevice9_Release(device);
  if(D3D)
  {
    IDirect3D9_Release(D3D);
    D3D=NULL;
  }
  return 0;
}

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