Hi, > But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ? Perhaps because ddraw can work without a 3D accelerator, but D3D8 can't. Maybe they didn't like the interface changes in d3d8?
Stefan
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Hi, > But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ? Perhaps because ddraw can work without a 3D accelerator, but D3D8 can't. Maybe they didn't like the interface changes in d3d8?
Stefan
pgp9hcDh3aFNu.pgp
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