On Wednesday 01 March 2006 05:48, Al Tobey wrote: > I just tried the new d3d8 code with FFXiBench3 again tonight and it's > pretty good! The textures are mostly there and there are only a > handful of recurring glitches. This demo is downloadable from > http://www.playonline.com. > > Some textures had their colors munged up. I assume this is related > to earlier discussions about RGB_ v.s. BGR_ formats. > Screenshots: > http://img238.imageshack.us/img238/9879/screenshot28hh.jpg > http://img48.imageshack.us/img48/4135/screenshot35wa.jpg > http://img48.imageshack.us/img48/28/screenshot48xx.jpg > > I got a lot of these two messages: > fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking > to Rendering surface [EMAIL PROTECTED] usage(1) > fixme:d3d:IWineD3DDeviceImpl_CopyRects Wanted to copy partial surfaces > not implemented, returning D3DERR_INVALIDCALL > > I'll play around with my CopyRects patch a bit and see if I can get it > to work properly then submit it. I'm not convinced MSDN is telling > the whole truth about how partial copies should work. > > Keep up the good work! > -Al Tobey
Good news :) Seems working correctly But we must fix all the RGB v.s. BGR problems Best Regards, Raphael
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