On 3/4/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote: > Right now d3d8's SetVertexShader is disabled because d3d8 shaders don't work > using wined3d yet. Last week I experimented a bit with it and I managed to > get some simple vertex shader examples working (for instance > http://www.codesampler.com/source/dx8_vs11_shader_simple.zip and the dolphin > sample from sdk although with small issues). If I run bigger apps like > 3dmark2001 and others there are huge drawing issues. I'm not very familiar > with the shader/drawing code (and vertex shaders in general) so it is very > difficult for me to debug. You can try the patch attached to this email but > it is far from complete. If you or someone else with enough experience can > look at it, you're welcome as my time is limited.
Thanks for the patch and info Roderick. I'll take a look and see if I can get things working a bit better. Using your patch and the old d3d8 code I hope to whip something together. Regards, Aric -- Aric Cyr <Aric.Cyr at gmail dot com> (http://acyr.net)
