On Friday 24 March 2006 00:13, Tomas Carnecky wrote: > Stefan Dösinger wrote: > > Hi, > > > >> So.. in this attachment you'll find a patch that does what I've just > >> described. I can't test it on anything else than WoW, so if someone > >> would please review it and test with outher opengl/d3d applications it > >> would be great. > > > > No effects noticed with Half-life 1(GL), Warcraft III(GL and D3D) and > > Jedi Academy(GL). > > maybe it was because of the earlier opengl patch 'Store GL context in > TEB'. But I didn't notice such an increase then.. only from ~20 -> ~30fps > > > That patch gave me a hint for a possible reason for the WineD3D slowness > > with a few games :) > > good, at least something :) > > > Something else.. now I know why there is this VisualID mismatch. Someone > didn't read the GLX spec.
It's me. i have read the spec. And it's work (but not really well documented) :) > in opengl32/wgl.c:describeDrawable() you call > glXQueryDrawable() with GLX_VISUAL_ID, but that's not allowed ! only > GLX_FBCONFIG_ID and three others, according to the GLX 1.3/1.4 spec [1]. > > According to the spec, you can get the GLXFBConfig from a GLXDrawable > using glXQueryDrawable() and then the Visual from the GLXFBConfig using > glXGetFBConfigAttrib(). Yes i now that, problem is that glXQueryDrawable is not always available (only nvidia drivers implement it). So expect to break major part of wine users Regards, Raphael
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