> - Even if GetContainer should return D3DERR_INVALIDCALL (not
> WINED3D_INVALIDCALL!) ...
Well, WINED3DERR_INVALIDCALL == D3DERR_INVALIDCALL. I've added those return 
values to the wined3d headers so I can check in ddraw for the return values. 
A lot of retvals from wined3d are in d3d8 / d3d9 and do not exist in ddraw.

Just wanted to point that out.

Stefan

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