"Marcin Kardas" <[EMAIL PROTECTED]> writes: > On http://wiki.winehq.org/OpenGL there is written, that someone has > tried to fix this bug like this - map Windows' window with X window > one to one (it was my first idea). But there is also written, that > > " having a Win32 window <=> X11 window one to one mapping is not > feasible (it was done once but Alexandre removed it as part of the > window management rewrite as it lead to some problems in > applications)". > > Does anybody know what type of problem it was - may be unfortunately > programmer make another bug in code while solving this one??
It's not just a simple bug, it's fundamental incompatibilities between Win32 and X11 windows WRT clipping and repainting, not to mention inter-process issues. We really don't want to go back to having an X window for every Win32 window. -- Alexandre Julliard [EMAIL PROTECTED]