I aggree. The problem is that will break for cards who don't support 24-32 bits frame buffers.

You must add a fallback for 16 bits :

- try GLX_RGBA,GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER
- if failed try GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER
- if failed try GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER


Ok, what about this patch?:



RCS file: /home/wine/wine/dlls/x11drv/opengl.c,v
retrieving revision 1.27
diff -u -r1.27 opengl.c
--- opengl.c    9 May 2006 10:58:46 -0000       1.27
+++ opengl.c    24 May 2006 16:03:28 -0000
@@ -554,24 +554,33 @@
{
    XVisualInfo *visual = NULL;
/* In order to support OpenGL or D3D, we require a double-buffered visual and stencil buffer support, */ - int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER, None}; + int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DOUBLEBUFFER, None};
    if (!has_opengl()) return NULL;

    wine_tsx11_lock();
    visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf);
    wine_tsx11_unlock();
    if (visual == NULL) {
-        /* fallback to no stencil */
- int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER, None};
-        WARN("Failed to get a visual with at least 8 bits of stencil\n");
+        /* fallback to 16 bits depth, no alpha */
+ int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER, None};
+        WARN("Failed to get a visual with at least 24 bits depth\n");

        wine_tsx11_lock();
visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf2);
        wine_tsx11_unlock();
        if (visual == NULL) {
- /* This should only happen if we cannot find a match with a depth size 16 */
-            FIXME("Failed to find a suitable visual\n");
-            return visual;
+            /* fallback to no stencil */
+ int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER, None}; + WARN("Failed to get a visual with at least 8 bits of stencil\n");
+
+            wine_tsx11_lock();
+ visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf2);
+            wine_tsx11_unlock();
+            if (visual == NULL) {
+ /* This should only happen if we cannot find a match with a depth size 16 */
+                FIXME("Failed to find a suitable visual\n");
+                return visual;
+           }
        }
    }
    TRACE("Visual ID %lx Chosen\n",visual->visualid);


This is what I'm doing:

- try GLX_RGBA,GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DOUBLEBUFFER

- if failed try GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER

- if failed try GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER


Comments?

Thanks,

Wino

_________________________________________________________________
Don't just Search. Find! http://search.sympatico.msn.ca/default.aspx The new MSN Search! Check it out!



Reply via email to