Someone long ago asked for a copies of email msgs (from the list) which 
repeats in a row.  Now I've got ~7 of them from Jason Green addressed for 
[EMAIL PROTECTED] (2nd of them deleted before I saw the rest)

Now, may the masters of email administration look at the attached stuff 
and find out the reason for this is happening?  Please somebody :)
--- Begin Message ---

On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:

This patch will dynamicly load the needed GL_ARB_multitexture functions, adds 
the needed function prototypes and defines to wined3d_gl.h and gets rid of a 
GL_VERSION compile check. The patch also removes a few lines of code in 
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture 
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available 
if GL_ARB_multitexture is available) and then continued. Further in that 
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we 
checked if the extension was available.


This patch causes a pretty major regression in quite a few apps.

Civilization 4 just flashes a lot and loses most of what few textures
that did work previously.  ;-)

Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now.  All of the
text is gone.

Possibly more, time for bed, though.

Jason



--- End Message ---
--- Begin Message ---

On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:

This patch will dynamicly load the needed GL_ARB_multitexture functions, adds 
the needed function prototypes and defines to wined3d_gl.h and gets rid of a 
GL_VERSION compile check. The patch also removes a few lines of code in 
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture 
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available 
if GL_ARB_multitexture is available) and then continued. Further in that 
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we 
checked if the extension was available.


This patch causes a pretty major regression in quite a few apps.

Civilization 4 just flashes a lot and loses most of what few textures
that did work previously.  ;-)

Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now.  All of the
text is gone.

Possibly more, time for bed, though.

Jason



--- End Message ---
--- Begin Message ---

On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:

This patch will dynamicly load the needed GL_ARB_multitexture functions, adds 
the needed function prototypes and defines to wined3d_gl.h and gets rid of a 
GL_VERSION compile check. The patch also removes a few lines of code in 
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture 
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available 
if GL_ARB_multitexture is available) and then continued. Further in that 
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we 
checked if the extension was available.


This patch causes a pretty major regression in quite a few apps.

Civilization 4 just flashes a lot and loses most of what few textures
that did work previously.  ;-)

Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now.  All of the
text is gone.

Possibly more, time for bed, though.

Jason



--- End Message ---
--- Begin Message ---

On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:

This patch will dynamicly load the needed GL_ARB_multitexture functions, adds 
the needed function prototypes and defines to wined3d_gl.h and gets rid of a 
GL_VERSION compile check. The patch also removes a few lines of code in 
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture 
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available 
if GL_ARB_multitexture is available) and then continued. Further in that 
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we 
checked if the extension was available.


This patch causes a pretty major regression in quite a few apps.

Civilization 4 just flashes a lot and loses most of what few textures
that did work previously.  ;-)

Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now.  All of the
text is gone.

Possibly more, time for bed, though.

Jason



--- End Message ---
--- Begin Message ---

On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:

This patch will dynamicly load the needed GL_ARB_multitexture functions, adds 
the needed function prototypes and defines to wined3d_gl.h and gets rid of a 
GL_VERSION compile check. The patch also removes a few lines of code in 
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture 
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available 
if GL_ARB_multitexture is available) and then continued. Further in that 
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we 
checked if the extension was available.


This patch causes a pretty major regression in quite a few apps.

Civilization 4 just flashes a lot and loses most of what few textures
that did work previously.  ;-)

Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now.  All of the
text is gone.

Possibly more, time for bed, though.

Jason



--- End Message ---
--- Begin Message ---

On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:

This patch will dynamicly load the needed GL_ARB_multitexture functions, adds 
the needed function prototypes and defines to wined3d_gl.h and gets rid of a 
GL_VERSION compile check. The patch also removes a few lines of code in 
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture 
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available 
if GL_ARB_multitexture is available) and then continued. Further in that 
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we 
checked if the extension was available.


This patch causes a pretty major regression in quite a few apps.

Civilization 4 just flashes a lot and loses most of what few textures
that did work previously.  ;-)

Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now.  All of the
text is gone.

Possibly more, time for bed, though.

Jason



--- End Message ---


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