Someone long ago asked for a copies of email msgs (from the list) which
repeats in a row. Now I've got ~7 of them from Jason Green addressed for
[EMAIL PROTECTED] (2nd of them deleted before I saw the rest)
Now, may the masters of email administration look at the attached stuff
and find out the reason for this is happening? Please somebody :)
--- Begin Message ---
On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
This patch will dynamicly load the needed GL_ARB_multitexture functions, adds
the needed function prototypes and defines to wined3d_gl.h and gets rid of a
GL_VERSION compile check. The patch also removes a few lines of code in
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available
if GL_ARB_multitexture is available) and then continued. Further in that
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we
checked if the extension was available.
This patch causes a pretty major regression in quite a few apps.
Civilization 4 just flashes a lot and loses most of what few textures
that did work previously. ;-)
Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now. All of the
text is gone.
Possibly more, time for bed, though.
Jason
--- End Message ---
--- Begin Message ---
On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
This patch will dynamicly load the needed GL_ARB_multitexture functions, adds
the needed function prototypes and defines to wined3d_gl.h and gets rid of a
GL_VERSION compile check. The patch also removes a few lines of code in
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available
if GL_ARB_multitexture is available) and then continued. Further in that
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we
checked if the extension was available.
This patch causes a pretty major regression in quite a few apps.
Civilization 4 just flashes a lot and loses most of what few textures
that did work previously. ;-)
Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now. All of the
text is gone.
Possibly more, time for bed, though.
Jason
--- End Message ---
--- Begin Message ---
On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
This patch will dynamicly load the needed GL_ARB_multitexture functions, adds
the needed function prototypes and defines to wined3d_gl.h and gets rid of a
GL_VERSION compile check. The patch also removes a few lines of code in
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available
if GL_ARB_multitexture is available) and then continued. Further in that
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we
checked if the extension was available.
This patch causes a pretty major regression in quite a few apps.
Civilization 4 just flashes a lot and loses most of what few textures
that did work previously. ;-)
Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now. All of the
text is gone.
Possibly more, time for bed, though.
Jason
--- End Message ---
--- Begin Message ---
On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
This patch will dynamicly load the needed GL_ARB_multitexture functions, adds
the needed function prototypes and defines to wined3d_gl.h and gets rid of a
GL_VERSION compile check. The patch also removes a few lines of code in
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available
if GL_ARB_multitexture is available) and then continued. Further in that
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we
checked if the extension was available.
This patch causes a pretty major regression in quite a few apps.
Civilization 4 just flashes a lot and loses most of what few textures
that did work previously. ;-)
Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now. All of the
text is gone.
Possibly more, time for bed, though.
Jason
--- End Message ---
--- Begin Message ---
On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
This patch will dynamicly load the needed GL_ARB_multitexture functions, adds
the needed function prototypes and defines to wined3d_gl.h and gets rid of a
GL_VERSION compile check. The patch also removes a few lines of code in
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available
if GL_ARB_multitexture is available) and then continued. Further in that
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we
checked if the extension was available.
This patch causes a pretty major regression in quite a few apps.
Civilization 4 just flashes a lot and loses most of what few textures
that did work previously. ;-)
Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now. All of the
text is gone.
Possibly more, time for bed, though.
Jason
--- End Message ---
--- Begin Message ---
On 5/25/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
This patch will dynamicly load the needed GL_ARB_multitexture functions, adds
the needed function prototypes and defines to wined3d_gl.h and gets rid of a
GL_VERSION compile check. The patch also removes a few lines of code in
drawprim.c. The piece of code checked for the presence of GL_ARB_multitexture
and if it wasn't supported it called GLMULTITEXCOORD4F (which is only available
if GL_ARB_multitexture is available) and then continued. Further in that
function GLCLIENTACTIVETEXTURE (which is part of the extension too) before we
checked if the extension was available.
This patch causes a pretty major regression in quite a few apps.
Civilization 4 just flashes a lot and loses most of what few textures
that did work previously. ;-)
Program #16 here: http://www.zanir.szm.sk/dx10-19.html
- It didn't work fully correct before, but it's worse now. All of the
text is gone.
Possibly more, time for bed, though.
Jason
--- End Message ---