On Tuesday 30 May 2006 08:53, Jason Green wrote: > I'm working on the conversion from DirectX pixel and vertex shaders to > GLSL function and have made a good bit of progress this weekend. At > the moment, I'm able to run just about every simple vertex shader > (version <= 1.4, and a few 2.0's) that I can find which already works > on ARB_vertex_program (the current way that Wine handles this). I'm > having a bit more trouble with pixel shaders, but I haven't really dug > into it yet. Some of the really simple ones work, but I believe I'm > missing a step in the texture binding code somewhere. > > I've posted a patch to enable this shader generation here: > > http://cmhousing.net/wine/glsl_hack4.diff > > If you want to try this and help debug things, you'll have to apply > the patch (it's against the current git tree as of 2:00 AM EST, May > 30th). Plus, you'll need a video card and driver capable of using > GLSL (type 'glxinfo' and look for "GL_ARB_shading_language_100") . > You'll also have to set a new registry key in your Wine installation > (it is case sensitve): > > HKEY_CURRENT_USER\Software\Wine\Direct3D\UseGLSL = "enabled" > > Here are a few comparison screenshots (note, yes, they should be identical > ;-): > > http://www.cmhousing.net/wine/aniso_arb.png (vanilla wine, or with > UseGLSL != "enabled") > http://www.cmhousing.net/wine/aniso_glsl.png (using GLSL) > > http://www.cmhousing.net/wine/grass_arb.png > http://www.cmhousing.net/wine/grass_glsl.png > > http://www.cmhousing.net/wine/dolphin2_glsl.png (DX8 SDK dolphin sample) > > http://www.cmhousing.net/wine/civ4_glsl.png (not *quite* there yet ;-) > > In theory, once this all works, we'll be able to support shader model > 2.0+, which a lot of newer games either require or strongly suggest > (aka prettier graphics). Now, there are plenty of other bugs to be > worked out in wined3d, so this isn't the holy grail of patches or > anything, but it will take us that much closer to supporting new > games. Please lend a hand if you're able to. Thanks! > > (by the way, many thanks to the entire #winehackers crew for all the > help along the way so far, it's been fun)
Impressive :) I'll try to test it today (if i found time) Keek the good job Regards, Raphael
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