On 6/9/06, H. Verbeet <[EMAIL PROTECTED]> wrote:
Is making the distinction between rgba and xyzw really needed? xyzw /
rgba / stpq should be equivalent and the distinction is mostly for
readability if you know the variable type. However, since you can't
decided that purely based on whether something is a vertex shader or a
pixel shader, the way it's currently done might be misleading in some
cases.


That makes sense (and so does your comment about patch #9).  Instead
of rebuilding the patchset, though, I'll submit a small cleanup patch
today as #10/9, as these patches aren't technically wrong.  There's
always a better way.  ;-)


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