Hi,
This is an updated version of the VBO patch. The main difference is the 
integration with IWineD3DDevice::ProcessVertices which gives a nice 
performance boost for Half-Life 1 and propably Anarchy Online(not tested 
yet).

What is missing is work with vertex shaders(awaiting the download of the dx8 
sdk for the dolphin demo) and an implementation of 
IDirect3DVertexbuffer7::ProcessVertices.

Cheers,
Stefan

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