On 25/07/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
I have written this function while debugging the font issue in Battlefield
1942. It writes the surface contents unmodified in a .dds file which can be
read by the dxtex utility in the DirectX sdk, and a few Linux applications.
It doesn't have to convert the surface's content, so it minimizes possible
bugs in the dumping code. I have #if 0 -ed the code because it is only needed
for debugging and can be activated as needed, but I think it can be quite
useful to debug issues with compressed surfaces.
Why is this in surface_gdi.c instead of surface.c?


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