On 25/07/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
lot of them already :-| ). The tricky part is to actually flip it around when
drawing because we have to modify the vertices. This could be a case for
drawStridedSlow or VBO vertex fixups. Or do the texture matrices help here?
Well yes, you would modify the texture matrix, rather than the
individual coordinates.


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