Am Sonntag 06 August 2006 13:05 schrieb H. Verbeet:
> On 06/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Am Sonntag 06 August 2006 12:12 schrieb H. Verbeet:
> > > On 06/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > > > If the cursor is not 32x32 pixels then disable the gdi cursor,
> > >
> > > Are you sure that's required?
> >
> > We might end up with 2 active cursors, the one drawn with the Blit and
> > the gdi cursor.
>
> Well yes, but the Remarks section for IDirect3DDevice9::ShowCursor()
> seems to suggest that is what is supposed to happen.
Due to the lack of games to test with I have written a small test app do draw 
the cursor. I tested it on win2k with a geforce 2 card.

With a 32x32 cursor SetCursor set the gdi cursor image to my d3d cursor, and 
placed the cursor position. If I moved the mouse the cursor moved. The old 
cusor(hourglass) disappeared

With a 64x64 the d3d cursor was drawn at the requested position, but didn't 
move when I moved the mouse. The hourglass wasn't shown.

My cursor tests are in the attached file. Our GetFrontBufferData 
implementation needs some more work for the automated tests to work(Well, I 
think a call to IWineD3DSurface::BltFast should do the job).
/*
 * Copyright (C) 2005 Henri Verbeet
 * Copyright (C) 2006 Stefan Dösinger(for CodeWeavers)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"

static HMODULE d3d9_handle = 0;

static HWND create_window(void)
{
    WNDCLASS wc = {0};
    wc.lpfnWndProc = &DefWindowProc;
    wc.lpszClassName = "d3d9_test_wc";
    RegisterClass(&wc);

    return CreateWindow("d3d9_test_wc", "d3d9_test",
                        0, 0, 0, 0, 0, 0, 0, 0, 0);
}

static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
{
    DWORD ret;
    IDirect3DSurface9 *surf;
    HRESULT hr;
    D3DLOCKED_RECT lockedRect;
    RECT rectToLock = {x, y, 1, 1};

    hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 640, 480, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL);
    if(FAILED(hr) || !surf )  /* This is not a test */
    {
        trace("Can't create an offscreen plain surface to read the front buffer data, hr=%08lx\n", hr);
        return 0xdeadbeef;
    }

    hr = IDirect3DDevice9_GetFrontBufferData(device, 0, surf);
    if(FAILED(hr))
    {
        trace("Can't read the front buffer data, hr=%08lx\n", hr);
        ret = 0xdeadbeee;
        goto out;
    }

    hr = IDirect3DSurface9_LockRect(surf, &lockedRect, &rectToLock, D3DLOCK_READONLY);
    if(FAILED(hr))
    {
        trace("Can't lock the offscreen surface, hr=%08lx\n", hr);
        ret = 0xdeadbeed;
        goto out;
    }
    ret = ((DWORD *) lockedRect.pBits)[0];
    hr = IDirect3DSurface9_UnlockRect(surf);
    if(FAILED(hr))
    {
        trace("Can't unlock the offscreen surface, hr=%08lx\n", hr);
    }

out:
    IDirect3DSurface9_Release(surf);
    return ret;
}

static IDirect3DDevice9 *init_d3d9(void)
{
    IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
    IDirect3D9 *d3d9_ptr = 0;
    IDirect3DDevice9 *device_ptr = 0;
    D3DPRESENT_PARAMETERS present_parameters;
    HRESULT hr;

    d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
    ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
    if (!d3d9_create) return NULL;
    
    d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
    ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
    if (!d3d9_ptr) return NULL;

    ZeroMemory(&present_parameters, sizeof(present_parameters));
    present_parameters.Windowed = FALSE;
    present_parameters.hDeviceWindow = create_window();
    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
    present_parameters.BackBufferWidth = 640;
    present_parameters.BackBufferHeight = 480;
    present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;

    hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
    ok(hr == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hr);

    return device_ptr;
}

struct SNVERTEX
{
    float x, y, z;
    D3DVECTOR normale;
    DWORD specular;
};

static void test_vertexdata(IDirect3DDevice9 *device)
{
    HRESULT hr;
    static struct SNVERTEX quad[] = {
        {-1.0, -1.0, 0.1, {0.0, 0.0, -1.0}, 0xffffff00},
        {-1.0,  1.0, 0.1, {0.0, 0.0, -1.0}, 0xffffff00},
        { 1.0,  1.0, 0.1, {0.0, 0.0, -1.0}, 0xffffff00},

        { 1.0,  1.0, 0.1, {0.0, 0.0, -1.0}, 0xffffff00},
        { 1.0, -1.0, 0.1, {0.0, 0.0, -1.0}, 0xffffff00},
        {-1.0, -1.0, 0.1, {0.0, 0.0, -1.0}, 0xffffff00},
    };
    const D3DLIGHT9 light = {
        D3DLIGHT_DIRECTIONAL,    /* Type */
        { 1.0, 1.0, 1.0, 1.0 },  /* Diffuse r,g,b,a */
        { 1.0, 1.0, 1.0, 1.0 },  /* Specular r,g,b,a */
        { 1.0, 1.0, 1.0, 1.0 },  /* Ambient r,g,b,a, */
        { 0.0, 0.0, 0.0 },       /* Position x,y,z */
        { 0.0, 0.0, 1.0 },       /* Direction x,y,z */
        5.0,                     /* Range */
        0.0,                     /* Falloff */
        0.0, 0.0, 0.0,           /* Attenuation 0,1,2 */
        0.0,                     /* Theta */
        0.0                      /* Phi */
    };

    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
    ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState(D3DRS_ZENABLE, FALSE) failed with %08lx\n", hr);
    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
    ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) failed with %08lx\n", hr);
    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SPECULARENABLE, TRUE);
    ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState(D3DRS_SPECULARENABLE, TRUE) failed with %08lx\n", hr);

    hr = IDirect3DDevice9_SetLight(device, 0, &light);
    ok(hr == D3D_OK, "IDirect3DDevice9_SetLight returned %08lx\n", hr);
    hr = IDirect3DDevice9_LightEnable(device, 0, TRUE);
    ok(hr == D3D_OK, "IDirect3DDevice9_LightEnable returned %08lx\n", hr);

    hr =IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_SPECULAR | D3DFVF_NORMAL);
    ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF(D3DFVF_XYZRHW | D3DFVF_SPECULAR) failed with %08lx\n", hr);
    IDirect3DDevice9_BeginScene(device);
    ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene() failed with %08lx\n", hr);
    hr =IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 1, &quad[0], sizeof(struct SNVERTEX));
    ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP(D3DPT_TRIANGLELIST, 2, %p, %d) failed with %08lx\n", quad, sizeof(struct SNVERTEX), hr);
    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SPECULARENABLE, FALSE);
    ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState(D3DRS_SPECULARENABLE, TRUE) failed with %08lx\n", hr);
    hr =IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 1, &quad[3], sizeof(struct SNVERTEX));
    ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP(D3DPT_TRIANGLELIST, 2, %p, %d) failed with %08lx\n", quad, sizeof(struct SNVERTEX), hr);
    IDirect3DDevice9_EndScene(device);
    ok(hr == D3D_OK, "IDirect3DDevice9_EndScene() failed with %08lx\n", hr);
    hr =IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
    ok(hr == D3D_OK, "IDirect3DDevice9_Present(NULL, NULL, NULL, NULL) failed with %08lx\n", hr);

    Sleep(3000);
}

static void test_cursor(IDirect3DDevice9 *device)
{
    HRESULT hr;
    RECT rect = { 8, 8, 24, 24};
    RECT rect2 = { 40, 40, 56, 56};
    IDirect3DSurface9 *cursor = NULL;
    ULONG ref;
    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
    ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08lx\n", hr);

    IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
    ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08lx\n", hr);

    hr = IDirect3DDevice9_ColorFill(device, cursor, NULL, 0xffffff00);
    ok(hr == D3D_OK, "IDirect3DDevice9_ColorFill failed with %08lx\n", hr);
    hr = IDirect3DDevice9_ColorFill(device, cursor, &rect, 0x00ff0000);
    ok(hr == D3D_OK, "IDirect3DDevice9_ColorFill failed with %08lx\n", hr);
    hr = IDirect3DDevice9_ColorFill(device, cursor, &rect2, 0xff0000ff);
    ok(hr == D3D_OK, "IDirect3DDevice9_ColorFill failed with %08lx\n", hr);

    IDirect3DSurface9_AddRef(cursor);
    ref = IDirect3DSurface9_Release(cursor);
    ok(ref == 1, "Bloody murder\n");
    hr = IDirect3DDevice9_SetCursorProperties(device, 0, 0, cursor);
    ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties failed with %08lx\n", hr);
    IDirect3DSurface9_AddRef(cursor);
    ref = IDirect3DSurface9_Release(cursor);
    ok(ref == 1, "Cursor reference count is %lx\n", ref);
    ref = IDirect3DSurface9_Release(cursor);

    IDirect3DDevice9_SetCursorPosition(device, 100, 100, 0);
    IDirect3DDevice9_ShowCursor(device, TRUE);

    hr =IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
    ok(hr == D3D_OK, "IDirect3DDevice9_Present(NULL, NULL, NULL, NULL) failed with %08lx\n", hr);
    
    Sleep(3000);
}

START_TEST(visual)
{
    IDirect3DDevice9 *device_ptr;
    HRESULT hr;
    DWORD color;

    d3d9_handle = LoadLibraryA("d3d9.dll");
    if (!d3d9_handle)
    {
        trace("Could not load d3d9.dll, skipping tests\n");
        return;
    }

    device_ptr = init_d3d9();
    if (!device_ptr) return;

#if 0
    /* Check for the reliability of the returned data */
    hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
    if(FAILED(hr))
    {
        trace("Clear failed, can't assure correctness of the test results, skipping\n");
        return;
    }
    IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL);
    color = getPixelColor(device_ptr, 0, 0);
    if(color !=0x00ff0000)
    {
        trace("Sanity check returned an incorrect color(%08lx), can't assure the correctness of the tests, skipping\n", color);
        return;
    }

    hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
    if(FAILED(hr))
    {
        trace("Clear failed, can't assure correctness of the test results, skipping\n");
        return;
    }
    IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL);
    color = getPixelColor(device_ptr, 639, 479);
    if(color != 0x0000ddee)
    {
        trace("Sanity check returned an incorrect color(%08lx), can't assure the correctness of the tests, skipping\n", color);
        return;
    }
#endif
    test_vertexdata(device_ptr);
    test_cursor(device_ptr);
}

Attachment: pgp7mOm5UZOWw.pgp
Description: PGP signature



Reply via email to